I am Mog Anarchy, and I like to play games. Whether they are old, new, retro, modern, online, offline, console, computer, critically acclaimed or notoriously bad. Here on my blog, I rant about, review, trash talk, praise and generally talk about all of my favourite and least-favourite games. I also write my own guides on how to accomplish tricky tasks, show off my creative endeavors and challenge myself with crazy in-game tasks. I also have a bunch of gaming merchandise which I am glad to show off. So drop me a comment, I love hearing your questions, criticisms, comments and general gaming discussions. :)

08/08/2019

Kindergarten 2 Guide - "The Hitman's Potty Guard" Storyline

This is a little guide for the Steam title Kindergarten 2, the sequel I was desperate for ever since I played the original! Like the original, it's an indie puzzle/logic/interactive story game available on Steam. Many of the puzzles and characters' storylines require strict timing and succession of events - and I recommend you try your hardest to figure out the puzzles on your own before consulting my guide below.

With that being said, if you're pulling your hair out - here's the guide. Obviously, it contains SPOILERS.

(Click on the screenshots to enlarge them!)

-------------------------------------------------------------


School Yard

- Approach the twins, Felix and Ted. Talk to Felix (blue shirt) first, then Ted (red shirt) and ask him about Felix's plan. Agree to talk to him during class.

- Talk to Monty and buy a battery for $2.00.

- Talk to Cindy, tell her that "Ted wants your help with something," and she'll revert to her old ways and ask him to stick gum in somebody's hair.

- Ted will stick the gum in Carla's hair - talk to her afterwards and she'll give you a coupon for the vending machine you can use to buy her some scissors.
-------------------------------------------------------------

Morning Time

- Talk to Ted and agree to listen to his scheme.

- Give Ozzy the battery for his toy robot.

- Talk to Ted then escort him over to Cindy. The two will stage a distraction in the form of an argument. Ms. Applegate thus is distracted.

- Use your remaining two apples to steal Ozzy's inhaler from the centre cubby and the bag from the right cubby.
-------------------------------------------------------------

Lunch

- Talk to Ted, who will give you a fork and explain the next part of the plan.

- Buy a hamburger, then get the lunch lady to sign your passbook so you can leave.

- Give the hall monitor the bag of conspicuous green stuff so he'll let you go upstairs.

- Enter the boys' bathroom and lock yourself in the stall on the left. Ozzy will come in and start getting stressed out.

- Leave the bathroom, go upstairs and use the coupon in the vending machine and buy the scissors for Carla.
-------------------------------------------------------------

Recess

- Talk to Ted, who will instruct you to find a green flower.

- Go up the alleyway to the dumpster area and pick the green flower that is growing there.

- Talk to Monty and sell the inhaler to him for $2.00 so you can afford your lab fee.

- Talk to Ted, show him the green flower then escort him to Carla. Give her the scissors you got earlier.

- While Ted is distracting Monty, unscrew his wheelchair...

- Pay the lab fee and go to science class.

(Collectable!)
You can deviate from the story here to grab some Monstermon cards then restart the day from recess. Instead of going to science, go to gym instead. Help Carla snatch the ball from Jerome and Ms. Applegate will chase him out. Go through the cafeteria to the playground and talk to Monty, who will give you the [CELESTIAL SLUG] Monstermon card.

-------------------------------------------------------------

Science Lab

(Collectable!)
Before we continue with the story, there are TWO Monstermon cards available here! First, take an empty microscope slide from the desk. Interact with the large plant and take a sample. Look at it under the microscope and Dr Danner will give you the [CHILL STUMP] Monstermon card.
(Collectable!)
Unfortunately we can't get both of these at the same time, so restart the science lab section - don't worry, you'll keep the other card in your collection - only this time take a sample from the fish tank and look at it under the microscope. Dr Danner will give you the [TINY SQUID] Monstermon card.

- Talk to Cindy, who will admire the green flower you have and want it. Offer it to her if she creates a distraction.

- Go over to the far right and examine the socket socket, hmm, a fork would fit in there...

- Go back to Cindy, give her the fork and tell her to stick it in the socket.

- While the lights are still out, sneak out of the classroom, go to Ozzy's locker and steal his inhaler. Then return to the classroom.

- Interact with Cindy's charred corpse and you'll unlock the [SPOILED PINK DRESS] outfit. You're also able to take the green flower back at this point.
- Trigger Ozzy's asthma with the green flower. Without his inhaler, he'll die. You'll also unlock the [GERMAPHOBE'S STRIPES] outfit!

Completing this storyline will unlock the key item [PRESTIGIOUS PIN] and Ted will also give you the [STRESSED LLAMA] Monstermon card.
-------------------------------------------------------------

No comments:

Post a Comment