I am Mog Anarchy, and I like to play games. Whether they are old, new, retro, modern, online, offline, console, computer, critically acclaimed or notoriously bad. Here on my blog, I rant about, review, trash talk, praise and generally talk about all of my favourite and least-favourite games. I also write my own guides on how to accomplish tricky tasks, show off my creative endeavors and challenge myself with crazy in-game tasks. I also have a bunch of gaming merchandise which I am glad to show off. So drop me a comment, I love hearing your questions, criticisms, comments and general gaming discussions. :)

01/07/2019

Viscera Cleanup Detail: Frostbite Paperwork & PID Guide

If you're a completionist (like me) and want to squeeze every single possible % completion out of each level in Viscera Cleanup Detail, you've come to the right blog. Percentage is awarded based on the overall cleanliness of a level, up to the total of 100%. However, there is additional points to be earned by completing the additional objectives, namely the stacking zones and the dreaded PAPERWORK.

Here's a little guide to help you achieve the maximum percentage score on the Frostbite level.


In order to award you the full percentage ALL of the text boxes (EXCEPT the Union Report at the very bottom) must be COMPLETELY filled in. In order to accomplish this, I simply CTRL+V'd in a Notepad document of full stops I prepared earlier. You're welcome to copy this method, mash random keyboard buttons or paste in a block of Lorem Ipsum text - whatever fills the box up completely.


For your employee ID number, mash the number pad with random numbers until that too is filled completely.


The tick boxes regarding your personal opinions can be ticked with whatever you please, as long as SOMETHING is ticked.


The following boxes in the Incident Particulars section must be ticked:

ALIENS, CORRUPTION, ENIGMATIC FORCES, FIRE, MUTATIONS

In the text boxes, fill out the following:

Number of Dead Aliens: 0
Number of Shell Casings: 0
Number of Bullet Holes: 0

To find the number of incinerated items (as this number will differ from player to player) follow this file path:

Local disk > Program files (x86) > Steam > SteamApps > Common > Viscera > Saves

Find the save file of the level you are currently playing and open it with Notepad. CTRL+F "NumIncineratedItems" and you will find the number to enter in the "Number of Items Incinerated" column.


There are a total of 12 dead employees found on this level whose PIDs must be collected and scanned at the Punch-O-Matic machine.

I recommend as you clean the level and dispose of body parts and viscera to leave the PIDs exactly where you find them and collect them at the end of the level before filling out the WTF forms and their cause of death - if you move them around, they may become mixed up. Also please note, I do not refer to the employees by name, as in this level, the names are randomised and will differ from player to player.

This employee is on the ground close to the starting area. They show signs of being CRUSHED, IMPACT and SLAIN.



This employee is hidden behind the shipping containers close to the starting area. They show signs of being SLAIN.



This employee is leaning against a large red shipping container opposite the entrance to the underground office. They show signs of IMPACT, SLAIN and THROWN.


This employee is on the stairs leading to the underground office. They show signs of being SLAIN.



This employee is hanging from the ceiling in the underground office area. They show signs of being DECAPITATED, DISMEMBERED, EVISCERATED, HALVED, IMPALED, SLAIN and STABBED.


NOTE: There are 3 bodies heaped together in the central area outside. It can be hard to differentiate them - however, all 3 of them have the same causes of death, except one of them was NOT halved. You may have to save, exit the level and retry several times until your paperwork is perfect.


This employee is outside in a pile of bodies. They show signs of being BURNED, DECAPITATED, DISMEMBERED, EVISCERATED, HALVED, SLAIN and STRICKEN. 


This employee is outside in a pile of bodies. They show signs of being BURNED, DECAPITATED, DISMEMBERED, EVISCERATED, SLAIN and STRICKEN. 


This employee is outside in a pile of bodies. They show signs of being BURNED, DECAPITATED, DISMEMBERED, EVISCERATED, HALVED, SLAIN and STRICKEN.


This employee is the first corpse you find in the tunnel leading to the underground ice area. They shown signs of being SLAIN and SLICED.


This employee is the second corpse you find in the tunnel leading to the underground ice area. They show signs of being DISMEMBERED, EVISCERATED, HALVED, SLAIN and THROWN.


This employee is in the underground ice area. They show signs of being IMPACT, SLAIN and THROWN.



This employee is outside on top of a yellow shopping container. You will need the J-HARM to reach them. They show signs of being DECAPITATED, DISMEMBERED, EVISCERATED, HALVED and SLAIN.

03/06/2019

Review: Stardew Valley

What would you get if you threw Harvest Moon, Rune Factory, Minecraft, Terraria and Animal Crossing into a blender, filtered it through an 16-bit retro sieve and served it on a Steaming indie community buffet table? Well, asides from the confused looks from the guests reeling from the pile of crushed cartridges and discs emitting smoke - it's likely someone would mention they'd rather be at home playing Stardew Valley.
Stardew Valley is a 2016 RPG/farming simulator game developed by Concerned Ape and published by Chucklefish on Steam, and later ported to the Xbox One, PS4, PS Vita, Android and Nintendo Switch.

The game begins with a player creation screen in which you can customise your character avatar by changing their hair style, hair colour, eye colour, clothing and accessories such as beards or glasses. You can also name yourself, your farm, your favourite thing and choose your preference between cats or dogs. You can also choose between 5 different farm layouts, each of which is tailored to a specific play style or the focus on one of your characters’ main skills.


Unlike Harvest Moon however, you aren't limited to just farming to progress and generate income. Your five skills, which can be advanced by simply using them day to day are farming, foraging, fishing, mining and combat. Farming focuses on growing crops and raising livestock, foraging focuses on collecting wild fruit and herbs and chopping trees and logs for lumber, fishing is exactly what it's name suggests, using your fishing rod and also crab pots to catch fish and seafood, mining focuses on digging up ore and gemstones and combat involves using swords, daggers, clubs and slingshots to fight wild monsters in specific areas. Each of these skills can be used to earn you money, by selling whatever you grow, harvest, pick, chop, catch, dig up or by selling monster spoils and treasure - and whether you choose to focus on one, a mixture of several or even all five is entirely up to you.


The storyline of Stardew Valley opens with your player character working a dead end, soul-sucking repetitive job at the evil Joja Corporation before he or she remembers their grandfather left them a sealed envelope as part of his will, which he instructed you to open when you were in need of a change. As it turns out, your grandfather left you the deed to his old farm and his cottage - so naturally you move in and attempt to clear it up and make a go of living off the land.


The most impressive aspect of Stardew Valley in my opinion is the fact that Concerned Ape, the development studio is literally one person. That's right, every aspect of the game’s development was done by the same person, Eric Barone. The script, programming, art, sound and animation - everything was done painstakingly by hand over the course of a four-year development period by Eric himself, working out of his home in Seattle. To this day, Eric still takes time out of his day to answer questions from players and fans, and once-over hand-restored several players’ corrupted save files.


Unlike the majority of video games that are wholly driven by progression, scoring or the amount of money you can make in the shortest space of time, Stardew Valley shuns this in favour of encouraging players to play at their own pace, to take their time exploring, experimenting and making friends with the residents of the local town. There aren't any major expectations hanging over your head, so whether you want to build a fully automatic blueberry factory and roll around in your profits or spend a whole day walking through the forest picking flowers - you're welcome to play exactly how you please.


For completionists like me, there are some goals to work towards but the majority of them are self imposed tasks. There is the obvious challenge of maxing out your skills, which will come naturally through gameplay if you experiment with all of the different tools - and there is also the Community Centre. There are two large buildings within the town of Stardew Valley, the run-down and abandoned community centre and the large and intimidating Joja Supermarket. It is up to you who you work with. The Joja route is noticeably easier as all it requires it for you to raise a set amount of money, whereas the Community Centre encourages you to try different things by asking you to create “bundles,” i.e. a bundle of ocean fish, a bundle of summer crops, a bundle of smelted metals. Ultimately they lead to unlocking the same rewards - such as rebuilding a broken bridge, fixing a mine cart or opening up a bus route in order to allow you to access new areas. Each route also unlocks its own respective achievement or trophy and related in-game items.


My biggest irritation with Stardew Valley is its hands-off approach. Unlike many modern games that have a tendency to hold your hand throughout the game, Stardew Valley throws you in with little to no instruction whatsoever beyond the controls. There is no tutorial, no on-screen hints or any beginner quests that could offer first time players an idea of where to begin. And as the game itself is so broad with a vast amount of different things you can do, it lead to me feeling very overwhelmed - thus once I finished my first month, I restarted the game not once, not twice, but four times - as it took that long for me to feel comfortable and confident enough that I'd learned enough of the game to actually enjoy it. 

Even adding a tutorial or beginners mode or adding the option to enable hints or tutorial quests would solve this issue, in my opinion. Personally I also despise games that guide you through the game with you on a set of toddler reins, but sometimes there is such a thing as stepping away a tad too far. Some players may love learning through trial and error, but I'm a needy sort who needs constant validation that what I'm doing is what I'm supposed to be doing!

17/03/2019

The Anxiety Goblin

Anxiety is a goblin who lives inside my head,
It makes me question all I do and everything that's said.
It makes me doubt the things that others say,
I'm afraid to speak my mind, I'm scared I'm in the way.

Sometimes I get frightened, sometimes I get scared,
I cannot deal with people, I'm socially impaired.
I'm afraid to leave my house, afraid to use my phone,
I isolate myself sometimes, often I'm alone.

The goblin interfering makes everything so much tougher,
His meddling with my brain, ensures I'll always suffer.
Simple tasks become overwhelming, impossible to complete,
Basic interactions are daunting, to manage them is no easy feat.

The anxiety goblin will often end up bored,
He fills my head with awful thoughts that just can't be ignored.
My train of thought is often jumbled, my memory is bad,
And when he's finished scaring me, his best friend makes me sad.

Depression is the goblin’s friend, he also lives up there,
He makes me feel flat and low and ensures that I don't care.
I neglect the basic things we’re expected all to do,
To clean and wash and tidy up, my life becomes askew.

Anxiety will tell me that nobody gives a toss,
To give it up and quit, as my life’s a total loss.
I'm nothing but a burden, a disappointment to them all,
He bullies me, insults my faults and makes me feel really small.

Depression says to write a note and go for a long walk at night.
To drown myself or hang myself or jump from a great height.
If all else fails and I can't end my life,
His cravings will be satisfied when blood is drawn by a knife.

11/01/2019

Viscera Cleanup Detail: Section 8 Paperwork & PID Guide

If you're a completionist (like me) and want to squeeze every single possible % completion out of each level in Viscera Cleanup Detail, you've come to the right blog. Percentage is awarded based on the overall cleanliness of a level, up to the total of 100%. However, there is additional points to be earned by completing the additional objectives, namely the stacking zones and the dreaded PAPERWORK.

Here's a little guide to help you achieve the maximum percentage score on the Section 8 level.

In order to award you the full percentage ALL of the text boxes (EXCEPT the Union Report at the very bottom) must be COMPLETELY filled in. In order to accomplish this, I simply CTRL+V'd in a Notepad document of full stops I prepared earlier. You're welcome to copy this method, mash random keyboard buttons or paste in a block of Lorem Ipsum text - whatever fills the box up completely.

For your employee ID number, mash the number pad with random numbers until that too is filled completely.

The tick boxes regarding your personal opinions can be ticked with whatever you please, as long as SOMETHING is ticked.

The following boxes in the Incident Particulars section must be ticked:
ALIENS, GUNS, HOMICIDE, MILITARY

In the text boxes, fill out the following:
Number of Dead Aliens: 1
Number of Shell Casings: 51
Number of Bullet Holes: 0

To find the number of incinerated items (as this number will differ from player to player) follow this file path:
Local disk > Program files (x86) > Steam > SteamApps > Common > Viscera > Saves

Find the save file of the level you are currently playing and open it with Notepad. CTRL+F "NumIncineratedItems" and you will find the number to enter in the "Number of Items Incinerated" column.

There are a total of 5 dead employees found on this level whose PIDs must be collected and scanned at the Punch-O-Matic machine.

I recommend as you clean the level and dispose of body parts and viscera to leave the PIDs exactly where you find them and collect them at the end of the level before filling out the WTF forms and their cause of death - if you move them around, they may become mixed up. Also please note, I do not refer to the employees by name, as in this level, the names are randomised and will differ from player to player.

This employee is at the end of a hallway next to a vent leaking gas. They show signs of being DISMEMBERED, EVISCERATED, MURDERED, SHOT and THROWN.


This employee is in the hallway between the bin and bucket machines. They show signs of being DISMEMBERED, DRAGGED, EVISCERATED, IMPACT, MURDERED and SHOT.


This employee is close to the What a Load bin machine. They show signs of being DISMEMBERED, DRAGGED, EATEN, EVISCERATED and SLAIN.


This employee is in the room with the incinerator, in the barrel stacking zone. They show signs of being DECAPITATED, DISMEMBERED, EATEN, EVISCERATED, HALVED and SLAIN.


This employee is in a corner directly opposite the incinerator. They show signs of being DISMEMBERED, DRAGGED, EATEN, EVISCERATED and SLAIN.

04/12/2018

Viscera Cleanup Detail: Evil Science Paperwork & PID Guide

If you're a completionist (like me) and want to squeeze every single possible % completion out of each level in Viscera Cleanup Detail, you've come to the right blog. Percentage is awarded based on the overall cleanliness of a level, up to the total of 100%. However, there is additional points to be earned by completing the additional objectives, namely the stacking zones and the dreaded PAPERWORK.

Here's a little guide to help you achieve the maximum percentage score on the Evil Science level.

In order to award you the full percentage ALL of the text boxes (EXCEPT the Union Report at the very bottom) must be COMPLETELY filled in. In order to accomplish this, I simply CTRL+V'd in a Notepad document of full stops I prepared earlier. You're welcome to copy this method, mash random keyboard buttons or paste in a block of Lorem Ipsum text - whatever fills the box up completely.

For your employee ID number, mash the number pad with random numbers until that too is filled completely.

The tick boxes regarding your personal opinions can be ticked with whatever you please, as long as SOMETHING is ticked.

The following boxes in the Incident Particulars section must be ticked:
ALIENS, GUNS, MUTATIONS, MILITARY, HOMICIDE.

In the text boxes, fill out the following:
Number of Dead Aliens: 4
Number of Shell Casings: 51
Number of Bullet Holes: 48

To find the number of incinerated items (as this number will differ from player to player) follow this file path:
Local disk > Program files (x86) > Steam > SteamApps > Common > Viscera > Saves

Find the save file of the level you are currently playing and open it with Notepad. CTRL+F "NumIncineratedItems" and you will find the number to enter in the "Number of Items Incinerated" column.

There are a total of 11 dead employees found on this level whose PIDs must be collected and scanned at the Punch-O-Matic machine.

I recommend as you clean the level and dispose of body parts and viscera to leave the PIDs exactly where you find them and collect them at the end of the level before filling out the WTF forms and their cause of death - if you move them around, they may become mixed up. Also please note, I do not refer to the employees by name, as in this level, the names are randomised and will differ from player to player.

This employee is found near the start of the level, close to your janitor's trunk. They show signs of being DECAPITATED, DISMEMBERED, EVISCERATED, HALVED and SLAIN.

This employee is down a short flight of stairs between two hospital gurneys. They show signs of being DISMEMBERED, EVISCERATED, HALVED, IMPACT, SLAIN and THROWN.

This employee is close by the What a Load bin dispenser. They show signs of being DECAPITATED, DISMEMBERED, DRAGGED, EVISCERATED, HALVED, IMPACT, SLAIN and THROWN.

This employee is the first corpse you will encounter upon entering the room off the corridor to the right. They show signs of being DRAGGED and SLAIN.

This employee is the second corpse you will encounter upon entering the room off the corridor to the right. They show signs of being DECAPITATED, DISMEMBERED, DRAGGED, EVISCERATED, HALVED and SLAIN.

This employee is at the bottom of a flight of stairs off the corridor to the left. They show signs of being DISMEMBERED, DRAGGED, HALVED and SLAIN.

This employee is on the right after entering the room with the incinerator. They show signs of being DECAPITATED, DISMEMBERED, EVISCERATED, HALVED and SLAIN.

This employee is behind the incinerator in the same room as the previous employee. They show signs of being SLAIN.


This employee is upstairs outside of the elevator, by the sign stacking area. They show signs of being DECAPITATED, DISMEMBERED, EVISCERATED, HALVED and SLAIN.

This employee is upstairs in the toilets. They show signs of being DISMEMBERED, HALVED and SLAIN.


This employee is upstairs in the operating theatre that is locked with a code. They show signs of being MURDERED and STABBED.