I am Mog Anarchy, and I like to play games. Whether they are old, new, retro, modern, online, offline, console, computer, critically acclaimed or notoriously bad. Here on my blog, I rant about, review, trash talk, praise and generally talk about all of my favourite and least-favourite games. I also write my own guides on how to accomplish tricky tasks, show off my creative endeavors and challenge myself with crazy in-game tasks. I also have a bunch of gaming merchandise which I am glad to show off. So drop me a comment, I love hearing your questions, criticisms, comments and general gaming discussions. :)

21/04/2018

Review: Octodad: Dadliest Catch

Octodad: Dadliest Catch is a 2010 physics-based sandbox adventure game that was originally released on PC and Mac and later ported to the PS4, Xbox One and Wii U. It was developed by Young Horses, a company founded by an independent group of university students who originally released Octodad as freeware software online before working on this updated release.

The core gameplay revolves around the title character, Octodad carrying out his mundane suburban lifestyle, playing with his two children, doing yard work and going grocery shopping - all of which is complicated massively by the fact he is an octopus in a 3-piece suit disguising himself as a human.

Each stage is broken up into small manageable tasks that are displayed at the bottom of the screen and in order to complete them you must control each of Octodad’s tentacles independently - his left “leg”, his right “leg” and his “arms.” His suction cups can be used to pick up items and used to grip walls and surfaces in order to climb. His flexible invertebrate body can also be used to your advantage to maneuver through tight spaces and tunnels. Co-op mode works in the same way, except you and your partner each control different parts of Octodad’s body and must work together.

This, naturally is more difficult than it sounds as Octodad clearly lacks a skeletal structure, his limbs are very floppy and pliable and are heavily affected by gravity and in-game physics. You must learn to move all of his limbs simultaneously in order to move around and complete the various tasks while ensuring you don't make too much of a mess or attract enough attention that onlookers don't twig you're actually an aquatic impostor.

Despite the obvious difficulty and awkward controls - the game for me never became frustrating - it remained hilarious from start to finish. Managing to traverse the produce aisle *without* slipping on banana skins and destroying all of the displays became totally optional - as more often than not, it was fun to make a bit of a mess and wobble around all over the place. This of course is made so much funnier by the fact that both your family and members of the public remain completely nonplussed by your octopus actions.

Octodad’s story consists of following a typical day in his life interspersed with some flashback sequences of his wedding day and how he met his wife Scarlet aboard a ship. There are also a couple of “shorts,” larger levels that can be played independently from the main game - these include spending an evening at a fancy restaurant or working as a nurse in a hospital. Throughout the main story you will have to evade capture from the marine biologists, who “know a fish when they see one,” and the crazed sushi chef who is hell-bent on capturing Octodad and turning him into ‘moderately priced sushi rolls’ after revealing the secret of his true identity to his family.

Octodad: Dadliest Catch is packed to the brim with fun Easter eggs, secrets and references to other games, particularly other Steam or indie titles. Many of the in-game achievements also include a funny in-joke or reference - as do some of the collectible ties. Speaking of which, each level contains 3 well-hidden ties that once collected, can be worn during gameplay. These are cleverly concealed inside or underneath movable objects, placed in high areas that require precision platforming or are earned by completing specific tasks or mini-games.

I recommend Octodad: Dadliest Catch to any gamers who like to think outside the box, enjoy underrated indie titles or just want to try something different. It's perfect to play with friends, either co-op or taking turns and is ideal for any gamer who doesn't take themselves so seriously and has a good sense of humour. Now go and mow the lawn, and don't get your arm caught in the blades again!

09/04/2018

Why I Create Content

In this day and age of multi-millionaire millennials who have made all of their money using the Internet, garnering hundreds of thousands and often millions of views, likes, subscribers and whatnot - it can see somewhat baffling and even delusional when somebody says they create content or make YouTube videos for fun or as a hobby. No doubt the listener is thinking "yeah right, you just want to be the next [fill-in-the-blank]" or "you just want to make ad revenue." 

I discovered YouTube when it was still in its infancy - the year 2006 to be precise. Around this time vloggers were all the rage - the group who I followed had very small followings and seldom hit 4-figure viewcounts - yet they were still idolised. Having smaller audiences also meant that they gave a shit about you. This was when the video response system still existed - so we could challenge each other to "name 10 fun facts about yourself" or "tell a funny story about school" - and under everybody's videos there would be pages and pages of these video responses. It was pretty cool. Yes, some people did make a lot of money during this era - one that immediately springs to mind is Brookers - but compared to the "YouTube stars" of today, she was fairly small-time.

Regardless, whether or not you believe me or not - I create content as a hobby. I write blogs and make videos for fun. I started this blog back in 2013 as a creative outlet. I wrote blogs for myself. I wrote about things *I* cared about. Then when I moved onto making videos I discussed content *I* liked, did unboxings of products *I* wanted to show off - etc. And to this day that is still true. If I didn't enjoy doing what I do, I'd stop doing it. If a certain aspect of content creation became boring or frustrating to me to the point where I didn't look forward to doing it - I'd stop doing it.

So why do I post it online? If I make what I make for myself, why publish it?
The same question could be asked of a person who plays a musical instrument and sends a video to their friend. An artist or sculptor who creates a piece and displays it in their home. A chef who bakes a cake and then offers it around - it's exactly the same thing. I am proud of what I produce and thus I want to share it with other people who may also be interested in the same things I am. Shock horror, an easy way to make friends is to share common interests and start meaningful discussions. The point is, whether I get one view or one thousand views - I made that *thing* for myself initially - the fact that other people were interested in it and/or enjoyed it is a bonus.

So why do you monetise? Why run ads? Why have a Patreon?
So you're telling me you wouldn't like to get a little bit of money for doing something you like doing? You'd rather sell off hours of your life doing some bullshit menial job for somebody else? I don't make a *lot* - but the amount I make is irrelevant and of little consequence. Everything I make is fed back directly into my content somewhere along the line. I buy games to review, products to unbox, gunge powder to mix and throw over myself - and of course sometimes fund larger things that are essential to content creation - a new camera, a green screen etc. So you're telling me if somebody can paint a portrait and go on to sell it for £50 that they then spend on more paints and canvasses, they shouldn't do it?

You're wasting your time, you're not learning anything or doing anything meaningful.
Au contraire dear - in the process of content creation I've learned many things - quite a few being transferable skills that helped me get actual paid employment. Did you know that *this* blog was included in a portfolio that secured me an SEO copywriting job and social media manager position? From that job came another - writing content for websites? Then I got my seasonal work that I've done for 3 years in a row - an essential skill for that job? Knowing how to use Photoshop. I'm self taught in Photoshop and keep my skills honed making thumbnails (mainly), banners, buttons and other fun things.

Here is a little list of computer programs, technical things and personal skills I've learned or improved on whilst working on my content creation:

  • Self confidence
  • Speaking aloud
  • Creative thinking
  • Problem solving
  • Adobe Photoshop
  • Adobe Premiere
  • WavePad sound studio
  • SEO
  • Social media management
  • General written communication skills
  • Video camera technical skills
  • Screenwriting & film directing
Now I don't know about you - but they seem like pretty useful things for someone who is interested in working in media/IT/communications roles to me.

But negativity contributes to worsening mental health!
Yes, while that may be true - having a creative project I can use to occupy myself on a day-to-day basis is more beneficial to me. I get to spend time writing and talking about subjects that interest me, learn new skills and techniques constantly and keep my current ones up-to-date and I've met a lot of cool people who I can chat with, exchange ideas or just spam with cute cat pictures. I don't often get negative comments, but those I do, I reply back with a superior air or just counter-troll them. They are the vast minority and are more of an annoyance than anything. They're like having a mosquito bite on your arse. Kinda annoying, but not life threatening - and will eventually go away if ignored.

If you have anxiety, how can you post videos of yourself online?
Ah, I get this one a lot. The answer is simple. I'm in control. Streaming on the other hand is far harder to control than edited and scheduled videos. Firstly, I can script videos. I can plan, I can use cue cards or refer to some sort of script. I can edit. If I go wrong or record something I don't want to share - use that good ol' razorblade tool and chop it off! I can re-record. If it goes wrong, I can always try it again another time. And if in the end I'm not happy with whatever I've done - I just don't post it. It's simple. I can present myself online exactly how I want people to see me. Whereas in day-to-day life, I can't script. I can't edit. I can't re-do over a social situation if I fuck it up. Now do you get it?

But you only have ____ subscribers/views/likes - hur hur why bother?
See above. I make content for myself. Numbers are irrelevant. Plus, the way I see it - 50 views is 50 views. Imagine 50 physical people. They wouldn't all fit in my kitchen, that's for certain. Also, how many people are interested in the mundane shit you post dear? Yeah, I thought so. Also, consider this. Every successful creator, be they an artist/writer/musician/etc started somewhere. They didn't just go multi-platinum or Turner art prize overnight. Everybody started out small, for the most part - many had to struggle, work hard and deal with their own failures, shortcomings and lack of recognition. Only a few manage to achieve stardom - but what ignoramuses like you fail to realise is that not everybody *wants* to be fucking famous! I know I certainly don't. I've never been recognised by someone in person - and the day that happens I'll probably run away and cry because I'm ridiculously shy off-camera. Plus - celebrities are not role models. They're just people. They have all had diarrhoea at some point in their life.

You're wasting your time/money/effort!
Regardless of if I am or not - which I feel I'm not - how does that affect you? It's my time. It's my effort. It's my money. I fail to see how I spend *my* time affects you. I'd rather sit and create than sit and blandly consume. I want to watch/read/see things that are specific to me - and being a bit of an oddball, not much actually exists - so I decided to make it myself!

So in conclusion... Creating content has:
  • Improved my overall self image and self confidence
  • Allowed me to be creative and try out new and exciting things
  • Amuse and entertain other people with my nonsense
  • Make a little bit of cash that can be fed back into the blog/channel/etc
  • Learn new skills and improve on ones I already had
  • Make new friends and chat with cool like-minded people online
  • Spend my time doing something meaningful that I enjoy instead of sitting around bored and allowing the negative thoughts to take hold
As I personally enjoy what I do - if anybody else is inspired or has been thinking about content creation and is still dithering about it - I recommend you at least try it. After all, it's the age-old adage that you don't know what you enjoy until you try it - and believe me, there's no greater satisfaction than seeing your vision come to life - seeing your idea blossom from notes into a finished product. And if you're still jaded and bitter and cynical and who hates the idea of anybody enjoying themselves, go back to your sad, boring, lonely and pathetic existence.

07/04/2018

Spyro 2: Gateway To Glimmer - My Top 5 WORST Orb Quests

Ah, Spyro The Dragon. One of few 3D PS1 platforming mascots we all remember fondly, along with Crash Bandicoot, Croc and Rayman. The Spyro series is one of my favourite series from my childhood and each of the three titles from the original trilogy is one of the first games I can remember completing to 100%. (Or 120% or 117% if you're going to be pedantic.) Beautiful environments, catchy soundtracks and memorable characters make the PS1 Spyro series one to truly cherish and remember. However - not all moments are remembered as fondly as others. I already made a list of my favourite orb quests from Spyro 2; now we're doing the opposite. This is my Top (or in this case, bottom) 5 Worst Orbs Quests from Spyro 2: Gateway To Glimmer.

5 - Breeze Harbour; Gear Grab
First on our list is the Gear Grab quest from Breeze Harbour. Riding on top of an incredibly precarious “trolley” that makes infuriatingly annoying squeaking noises every time you jump, you must navigate around a track that’s littered with explosives, boxes and big gaps that you have to jump across. Even more confusing is the fact you have to shoot targets to change the track’s direction and it’s very easy to miss a gear and have to ride around in circles until you find it.

4 - Magma Cone; Crystal Geysers I & II
Next are Hunter’s Crystal Geyser quests from Magma Cone. I’m sure I’m not the only person who cannot abide Hunter as a character, the arrogant prick - so having him host annoyingly frustrating orb challenges does nothing to alleviate the flack he gets. Very similar to the Mr Vile the crocodile mini-game in Banjo-Kazooie, you must race against Hunter to see who can collect the most pieces of crystal from the geyser. The problem is of course, Hunter is a CPU and his AI is very good - he seldom misses and if you’re unaware (as I was as a kid) that you can charge in front of him and steal the piece he’s literally about to grab, you’ll be restarting this quest again and again.

3 - Metro Speedway; Grab The Loot
At number 3 we have the cat burglars quest from Metro Speedway. This speedway in itself is my least favourite of the lot and this bonus orb quest does nothing to help that. A bunch of burglars have stolen all of the city’s gems and are now clinging to the sides of buildings… you know, instead of escaping back to their hideout with the gems… Anyway, Hunter accompanies you and shoots the burglars with a laser gun, causing them to drop their bags of loot. Your job is to catch them before they fall into the canal. This is harder than it seems - as many of the burglars practically have their toes dangling in the water and it’s incredibly easy to misjudge the distance and take a dive yourself - instantly causing you to fail and having to restart over and over and over again.

2 - Cloud Temples; Agent Zero’s Secret Hideout
You know what 3D platformers of the 90s and today are lacking? Mandatory stealth sections. Wait, NO THEY'RE NOT! Stealth and platforming are two genres that don't mix and should never be combined - and yet here we are - the Secret Hideout quest from Cloud Temples does just that. Firstly, Agent Zero is a tosser. He has a face you just want to punch. Repeatedly. Everything about him, from his design, to his stupid voice to his animation just rubs me the wrong way - and this isn't helped by how frustrating his stupid orb quest is. Agent Zero is going to his secret hideout and refuses to move until Spyro hides behind a tree. Once he's satisfied, he lumbers off - and we must follow behind him whilst making sure we don't fall off the cliffs or get spotted. What makes this harder are very loose definitions of what are and what aren't hiding places, Agent Zero’s tendency to spin around in a paranoid manner and doors that are apparently on some sort of timer that will slam in your purple dragon face if you don't pass through them quick enough.

1 - Fracture Hills; Escort The Alchemist
And at number 1 on this list, we have one of the most annoying and frustrating orb quests - one that made me scream as a child and still makes me throw controllers as an adult - the Escort The Alchemist quest from Fracture Hills. The operative word here is ESCORT. Nobody likes escort quests! It is pretty much video game law that 99% of the time, the thick sod you're escorting will be defenseless, carrying something valuable or be prone to dying easily. The Alchemist is a bumbling fool attempting to bring a potion to Hunter, who has his feet encased in stone - which, incidentally is also the Alchemist’s fault! Standing between you and Hunter are a bunch of Earthshapers with clubs - who would just love to smash that potion vial… even more annoying is the fact the Alchemist is indecisive and randomly decides to change direction after you've spent ages headbutting the Earthshapers aside. Want to know the most infuriating thing though? Once you've freed Hunter, he has an orb quest for you where you can get revenge on the Earthshapers - but you need to have learned the Headbash skill - something you learn in the third world. When you return later with Headbash, you'll have to escort the Alchemist AGAIN!

05/04/2018

Charm Agony's April Fool's Takeover

I'm a big fan of pranks - thus April Fool's Day is a great day for me. I mean, I'll pull pranks any day of the year, but having a day where it's expected of me? Hell yes.

With the advent of the Internet, the possibility for pranks became endless. Of course, no prank will ever beat the amazing "Spaghetti Harvest Documentary" by the BBC in 1957 - but I digress.

In March, I began writing a script for a 2-part video sketch in which Charm Agony took over my YouTube channel, Twitter, blog etc. And as it was Charm and she's dumb, she acquired it in a bit of a dodgy way - by me leaving it to her in a will. 

Now obviously I didn't expect anybody to believe this prank - the main goal was to confuse, amuse and potentially annoy. And I reckon it did that - but I had more than one message asking if I was actually changing my Twitter into Charm's... wut?

So step #1 was to record and post Charm's takeover video - "This Is MY YouTube Channel Now!" - a semi-scripted Charm Agony rant-style video complete with "previews" of what Charm intended to do with the channel now it was hers. Around half of the previews were genuine clips from videos that are in post-production or scheduled storage - the others were random ad-lib bits and pieces that I recorded just for this.

Step #2 was the re-branding of the Twitter and the YouTube - as you can see, I designed a basic pink and white banner for Charm, gave her a tagline and included a nice graphic of Cat Chaos' face with a no entry sign over it. Also, glitter. To complete the ruse I also altered the bio, changed the link to specifically go to Charm's page on this blog and changed the birthday to Charm's - June 10th, 1997.



Step #3 was to keep up the ruse by posting tweets as Charm and even sending DMs to people in the persona of Charm - which I admit I enjoyed way more than I should have. Incidentally, as I signed all of Charm's tweets as "- CA" and a kiss emoji - I now have the means to tweet as her on my own Twitter whenever I like, really. I may do that on occasion. The ruse had to continue until part 2 of the video sketch was completed, so it went on for 3 days...


The biggest obstacle in the way of getting part 2 of the video completed was a) Easter and b) the weather. I'd ordered some black gunge to use in place of the "tar," as I can pretty much make any colour of gunge... except black. It's really difficult to make a really thick and opaque black - so I bought some instead. This was delayed massively by the frigging Easter post - or more accurately, the lack thereof. The Royal Mail fucks off home on Good Friday, Easter Sunday (well, it's shut Sunday anyway) and Easter Monday... Also - the weather - it's April and thus it feels the need to piss down constantly. Filming the outdoor scenes was a nightmare.



(This video was flagged and removed by YouTube for "nudity and sexual content" - which we all know is complete and utter bullshit, so now it's uploaded to Vimeo so you lot can still watch it...)

But eventually it was all done - I uploaded the 2nd part of the sketch and returned my branding back to normal - Charm's little joke was over - but I personally will be a little sad to see it go. It was a lot of fun - and really gave me an opportunity to explore new aspects of Charm's character. She's really starting to grow on me - unfortunate perhaps for her detractors, but great news for her fans... yes, believe it or not, Charm has her own little fanbase. It's weird.

Now I can do my own make-up for Charm, I can more or less play her whenever I like. I'm now exploring different styles of content I can make with her - like the Charm Plays videos - somehow I can ad lib and maintain the accent 99% of the time for over 10 minutes of gameplay! I know, I'm impressed too. Charm now has a real name and a legitimate food allergy in the form of aubergines (or eggplants, as she calls them) - it's hard to flesh out a character like Cat Chaos whose facial expression never changes, as he's a mask... but with Charm I have a lot more freedom.

I'm also having lots of fun writing scripts and recording the skits - in addition to the usual slapstick routines and the "comedy" bits, I also want to try to see if I can do a scared Charm, a sad Charm - maybe even see if I can still do stage tears... We shall just have to wait and see. :)