I am Mog Anarchy, and I like to play games. Whether they are old, new, retro, modern, online, offline, console, computer, critically acclaimed or notoriously bad. Here on my blog, I rant about, review, trash talk, praise and generally talk about all of my favourite and least-favourite games. I also write my own guides on how to accomplish tricky tasks, show off my creative endeavors and challenge myself with crazy in-game tasks. I also have a bunch of gaming merchandise which I am glad to show off. So drop me a comment, I love hearing your questions, criticisms, comments and general gaming discussions. :)
Showing posts with label Retro. Show all posts
Showing posts with label Retro. Show all posts

11/05/2018

My Top 5 Best Crash Team Racing Tracks

Ah, is there such a thing as too much Crash Bandicoot? I don't think there is. With the N Sane Trilogy coming to Steam this year, meaning I can FINALLY play the damn thing - there’s never been a better time for a nostalgia trip and revisiting classic PS1 era Crash after all, Crash Team Racing hasn’t been remastered… yet. I’ve already made a list of my most hated tracks, so today we’re doing the opposite. This is my top 5 personal favourite tracks from Crash Team Racing.

 5 - Coco Park
First on the list we’ve got Coco Park, which at first glance may seem like a generic or boring track from any old racing game - but Coco Park to me has the same appeal as Baby Park from Mario Kart. As it’s simplistic with large turns and wide roads, you’re welcome to experiment with lots of slides and turbos in order to build up maximum speed. It’s also a perfect track for practicing your aim with projectile weapons. Sometimes there’s nothing inherently bad about simplicity - and over complicating a track is worse, in my opinion. The music is also oddly addicting - very poppy and bouncy sounding and it suits Coco Bandicoot perfectly.

4 - Sewer Speedway
Next we have Sewer Speedway - a track that is clearly inspired by my favourite type of levels from Crash Bandicoot 2: Cortex Strikes Back, the sewer levels! With alternate routes, secret passages, crazy jumps and endless opportunity for sneaky overtaking or the downright evil yet hilarious tactic of placing explosives on track racers can’t avoid - Sewer Speedway is an awesome track to play with friends and CPUs alike. Also, managing to pull off a platinum relic using advanced driver Tiny Tiger is one of my prouder achievements in gaming - managing that near impossible slide, turbo, jump combo to reach the secret passageway that runs across the top of the level - amazing.

3 - N. Gin Labs
At number 3 we’ve got N. Gin Labs - one of the harder tracks in the game but also one of the more unique and frankly crazy. Let’s see - we’ve got turbo pads, huge ramp jumps, gigantic toxic waste barrels, 90 degree sharp turns and the amazing turbo tunnel that allows you to reach your maximum speed instantly as you race down it. A mix of careful navigating and reckless abandon to take risks is required if you ever hope to beat the platinum time trials on this track, or beat the hard CPU racers in arcade mode. Not only is the track fun to play against friends or CPU racers, it just fits N. Gin’s personality so well - with elements of science, industry and insanity. After Tiny Tiger, N. Gin is my favourite Crash Bandicoot villain - I’m a big fan of mad scientist types.

2 - Tiger Temple
Our runner up on this list goes to Tiger Temple - a track belonging to Pura the tiger and also bearing an uncanny resemblance to original Crash Bandicoot levels like Temple Ruins and Sunset Vista. The track is a mix of extra wide paths that allow for lots of jump boosts, sliding and launching from ramps and super narrow passageways that are full of fire-breathing gargoyles. However, the best thing about this track is the not-so-secret passageway. While not a secret to long time veterans, anybody new to the game wouldn’t spot it straightaway. To access this shortcut you must shoot this carving in the teeth with a projectile weapon like a bowling bomb or a potion thrown forward. He’ll part his teeth and you can squeak though, shaving off valuable seconds and crashing down on top of the clueless racers taking the long way round.

1 - Oxide Station
And my number 1, my personal favourite track in Crash Team Racing is Oxide Station. Though presented as one of the harder tracks in the game and the stage for the final race against Oxide himself, this track manages to balance complexity and hilarity with its frankly ridiculous amount of turbo pads, huge jumps and scrambled up box placements, often mixing fruit crates and item crates in together in one area. What’s not to like about a track where you’re hitting your top speed limit for half of the course and literally holding onto your car for dear life as you hurtle through literal space for the other half? Of course, the boss race against Oxide himself may sully your opinion on this track as he’s a cheating arsehole who begins the race before the flag is waved and hurls a near infinite amount of crap at you, beating his slimy alien arse and sending him packing is so damn satisfying.

 

05/09/2017

My Top 5 Worst Crash Team Racing Tracks

I’m a big fan of Crash Team Racing - I’m generally not all that interested in realistic driving games, I wasn’t interested in Ridge Racer on the PS1 in the 90s and I’m not interested in Forza Motorsport on the Xbox One today. However, I do enjoy playing the more wacky and silly driving games - namely those that involve anthropomorphic creatures, downright dangerous power-ups and items you literally throw at one another and any tracks that involve flying, inhuman jumps or being underwater, in space or at the top of a mountain - basically anything that’s super unrealistic… 

Crash Team Racing is one of my favourite driving games and one of my top PS1 games overall - I played it to death as a kid and still enjoy the odd spot of it now and then as an adult when I’m looking for a nostalgia trip. However, nostalgia goggles cannot hide the atrocity of the tracks on this list. This is my personal least favourites - this is my Top 5 Worst Crash Team Racing Tracks.


5 - Turbo Track
For me, this track is more of a disappointment than anything. I went into this track expecting turbo pads to the extent that Oxide Station has - multiple ones in rows for tons of speed boosts, crazy turbo jumps and basically a track where you’d always be going at your top speed. That’s not the case with Turbo Track - it only has a handful of boost pads, of which you’re expected to maintain your turbo between them - the gaps between them are also quite large and features some really tight turns that are near impossible for an advanced level driver. It’s also quite a generic and boring track when compared to the others that are decked out with Crash Bandicoot lore and loveliness - it’s just a boring circuit that would fit in with any realistic boring racing game - not Crash Team Racing.


4 - Dragon Mines
Next, we've got Dragon Mines - the home track of Komodo Joe - and also the track you race him on for his boss key. This track is a perfect mix of annoying tropes - water hazards, pit drops, large obstacles that can squash you, awkward turns and tons of blockades you can easily crash into and even some shortcuts that put you at a worse advantage if you use them! CPU opponents, oddly enough never get squashed by the minecarts, never slow down in the water and never fall off the rickety wooden platforms - but I can guarantee that you will! Also, why is a mine related to the Komodo Brothers? In Crash Bandicoot 2, they were depicted as samurai - not gold prospectors!


3 - Polar Pass
In third place, we've got the token ICE LEVEL. Every countdown of the hardest, worst or most frustrating levels in a game will no doubt feature an underwater level or an ice level. Thankfully, the underwater level Roo’s Tubes is actually a bearable track - but no such luck with Polar Pass. Crash Team Racing actually features TWO ice and snow tracks and a snow themed hub world. However, whereas Blizzard Bluff is more of a snow track, Polar Pass is an ice track through and through - complete with the traction, or lack of it that comes with driving on icy surfaces. What makes this track more annoying are the jumps, tight corners and the stupid seals that feel the need to CONSTANTLY get in your way… I've lost count of how many times I've crashed, span out or fallen off the glacier. The one saving grace of this track is seeing the annoying polar bear from Crash Bandicoot 2 encased in a block of ice.


2 - Cortex Castle
In 2nd place, it's Cortex Castle. Just look at this map. Did the designers use a protractor when they made this track? Look at all these tight corners - some of them are practically 90 degrees! It's almost impossible to take these turns at maximum speed whilst using an advanced driver. Even some intermediate drivers would find them difficult. Along with the corners, there's also lots of jumps, sudden drops and massive spiders that drop from the ceiling and cause your driver to spin out. The item boxes are placed in such a manner that the drivers in front will take all of them and not leave a single one for those in the back - in general the track is unfair when played against CPU opponents and hilariously infuriating when playing with friends.


1 - Hot Air Skyway
Ladies and gentlemen, it's time for the winner of the most obvious place award! The worst Crash Team Racing track, in my humble opinion, is Hot Air Skyway. This track is simply infuriating - it consists of a bunch of weird fabric pathways suspended in the air with infinite chances of falling off the edge or being pushed off the edge. Some like to say it’s the Crash Team Racing equivalent of Rainbow Road from Mario Kart. I’m inclined to both agree and disagree on this one. The equivalent Mario Kart of the time was Mario Kart 64 - the Mario Kart with the WORST Rainbow Road. Why? It had WALLS. Rainbow Road should never have WALLS. Thus, Hot Air Skyway wins the battle of the 5th-gen air suspended race tracks. To add insult to injury, you have to play this track a minimum of SIX times throughout adventure mode - once for the trophy, once for the CTR token, once for the relic, once for Pinstripe’s key, once during the yellow gem cup and once during the purple gem cup. It has one saving grace however. The music is pretty good.

25/05/2017

Luigi's Mansion - Speedy Spirits (Blue Ghosts) Guide

Here is a little guide I've put together in order to help you find and capture all 15 of the Speedy Spirits (A.K.A. "Blue Ghosts") hidden throughout Luigi's Mansion.

Bear in mind, it must be dark in order for Speedy Spirits to spawn, and some can only be captured during the blackout.


Spirit #1
Wardrobe Room

To find the first Speedy Spirit, simply tap on the wardrobe on the far-right of the room.


Spirit #2
Study

To find the second Speedy Spirit, tap on Neville's chair behind his desk. Before attempting to get this spirit, make sure to vacuum up the flying books.


Spirit #3
Breaker Room

To find the third Speedy Spirit, tap on the table on the far-left of the room.


Spirit #4
Storage Room

To find the fourth Speedy Spirit, tap on the chair closest to the door.


Spirit #5
Dining Room

To find the fifth Speedy Spirit, tap on the cabinet on the left side of the room.


Spirit #6
Kitchen

To find the sixth Speedy Spirit, tap on the dishwasher on the left side of the room.


Spirit #7
Gym

To find the seveneth Speedy Spirit, tap on the exercise bike closest to the front wall.


Spirit #8
Nana's Room

To find the eighth Speedy Spirit, tap on the armchair on the right side of the room.


Spirit #9
Billiards Room

To find the ninth Speedy Spirit, tap on the chair in the corner of the room. This must be done while Slim Bankshot is there.


Spirit #10
Twins' Room

To find the tenth Speedy Spirit, suck the top bunk with your vacuum.


Spirit #11
Music Room (During Blackout)

To find the eleventh Speedy Spirit, tap the pianist's chair.


Spirit #12
Hidden Room (During Blackout)

To find the twelfth Speedy Spirit, tap the chest on the far right.


Spirit #13
Nursery (During Blackout)

To find the thirteenth Speedy Spirit, tap on the crib.


Spirit #14
Cellar

To find the fourteenth Speedy Spirit, tap on the crate beside the door.


Spirit #15
Sealed Room

To find the fifteenth Speedy Spirit, tap the chest closest to the banister.

16/09/2016

Review: Cosmic Spacehead

Cosmic Spacehead is a game released in 1993 by Codemasters for the Sega Mega Drive. It's actually a re-release of a NES game called Linus Spacehead's Cosmic Crusade released in 1991 with shiny, new 16-bit graphics, fixed glitches and a 2-player mode. It's quite a unique concept, sections of open-ended world exploration with point-and-click adventure style puzzles with each world screen broken up by 2D side-scrolling platforming.

Set in around the year 4000, Cosmic Spacehead is a young alien boy who has just returned from visiting planet Earth, and has come back to his home planet of Linoleum only to find out that nobody believes him because he has no proof. So Cosmic sets out to re-visit Earth, this time armed with a camera so that he can take snapshots of New York city and rub them in everyone's faces.

The point-and-click puzzle sections are pretty basic, but after a while, can require backtracking half way around the planet in order to find the right items and the right places to use them. Using the C button, your puzzle approaches are limited to 5 different actions: "TALK TO," "USE," "GIVE," "PICK UP" and "LOOK AT." The vast majority of the puzzles are a bit roundabout, such as using icing sugar to freeze a stream to create a new pathway and building a tactical missile to clear away debris. But when interacting with objects, Cosmic will give you his own opinions on rude post office clerks and vending machines that sell gunpowder.

The side-scrolling platform sections are encountered the first time you leave a screen and attempt to enter the next area. These start out basic, simply avoiding walking eggs and hopping across floating platforms, but gradually get more and more complex, resulting in the player having to time their jumps to avoid being electrocuted or to adjust to changing gravity levels. During the side-scrolling levels, Cosmic can collect cosmic candy bars - 10 of which will award you with an extra life. 

One of the awkward gameplay mechanics of Cosmic Spacehead is that it uses the archaic password system. These passwords are marked by big colourful Ps found in the main city and town areas. However, if you feel that you are doing well for lives, items and money, they can be ignored and returned to at a later stage to be used when you really need them. Using a password point will record all of your cleared levels, solved puzzles and you will retain all of your items and money.


The Mega Drive's 16-bit graphics aren't exactly pushed to their limit, but all of the characters and enemies are unique, colourful and full of personality. The pre-rendered backgrounds range from the jazzy, multi-coloured patterns of the planet Linoleum to the bleak, abandoned areas of the planet Detroitica, which has been overrun by its robot workers. The overly colourful and psychadelic graphics have often been likened to 60s cartoons such as The Jetsons.

For some reason, Cosmic Spacehead also has a 2-player mode. I'll admit that I was disappointed with this. What I wanted was a 2-player co-op style adventure like Sonic The Hedgehog 2. What I got was a regurgitated version of a car driving mini game from the main single player game. Each player drives a bumper car around a maze and tries to throw custard pies at each other.

If you have a Mega Drive, I really reccomend investing in a copy of Cosmic Spacehead. Being over 20 years old now, it's virtually impossible to find new, but I managed to grab a copy of it, with a box, booklet and a poster for only £3. I had it as a child and had been itching to play it again for around 12 years. Being a cartridge game, it's stood the test of time very well. From start to finish, if you know what you're doing. you can look for about 2 hours of gameplay - but if you get stuck looking for the plug for the bathtub or keep losing all of your lives in the Space Station, possibly longer.

02/05/2016

Mog Anarchy Visits The National Media Museum's GAME LOUNGE!

So, on Sunday I took a trip down to Bradford to visit the National Media Museum. It's a massive building that is full of media-related history - including TV, cinema, the Internet and of course, the floor I  was most interested in: VIDEO GAMES.

The 6th floor is home to the GAME LOUNGE; which is a big room filled with refurbished arcade cabinets and old consoles you can actually play on. I'd like to add that they're all free to play too - except Space Invaders (which costs 10p) and Point Blanc (which costs 50p) - admission into the museum is also totally free.

The cabinets included:
Space Invaders, Point Blank, Gauntlet, Donkey Kong, Defender, Asteroids & Frogger


The console games included:
Super Mario Kart, Pong, Manic Miner, Prince Of Persia, Goldeneye 64 & Sonic The Hedgehog 2
The whole Games Lounge is nicely decorated with full wall-length murals of classic video game iconography and even features these lovely Tetris-block seats to sit at to play the table-style arcade cabinets and console set-ups.
It also features a classic staple of virtually every British museum and tourist attraction - the penny press! Basically you pay a £1 coin and a 1p coin to flatten out the 1p coin and stamp a design onto it. Here's the two I got made - a Pac-Man one and a Space Invaders one.
To round this blog off nicely, here's a compilation of the videos I filmed during my trip; my guided tour of the Games Lounge and several videos of me being way too overexcited trying out the games and arcade cabinets - even losing my ZX Spectrum virginity, playing Manic Miner for the first time!



They also sold a wide array of gaming merchandise in the gift shop - including an awesome messenger bag, Tetris stickers, books, Pixel Bricks and more!

08/02/2016

Unboxing: Zavvi "Retro" Zbox

Here's something ever so slightly different from my usual Arcade Block unboxings: 

This is a Zavvi Zbox - a subscription service offered by the UK online retailer of games, films, music and stuff - Zavvi.co.uk. However, I'm not a subscriber to the service - I found this box for sale for A FIVER (or £5) on eBay - it was originally £20! 

Thus, I'm a bit late to the party on this one, this is the "Retro" Zbox, originally released in March of 2015 - see what I mean about waiting to buy stuff later if you want a bargain?

Unlike Arcade Block, the Zbox isn't just gaming merchandise, in fact - this "Retro" edition is the only one I've seen that was game themed. I'll keep an eye open for any future ones.

Here's my unboxing video:



And here's a closer look at the contents:
Pac-Man Blinky Pixel Bricks
Out-of-date Flumps marshmallow sweets
Lemmings door hanger
Sonic The Hedgehog socks
Sega Saturn notebook
Tango Fiesta Steam code
Zbox magazine issue #3
Joystick Junkies T-shirt