I am Mog Anarchy, and I like to play games. Whether they are old, new, retro, modern, online, offline, console, computer, critically acclaimed or notoriously bad. Here on my blog, I rant about, review, trash talk, praise and generally talk about all of my favourite and least-favourite games. I also write my own guides on how to accomplish tricky tasks, show off my creative endeavors and challenge myself with crazy in-game tasks. I also have a bunch of gaming merchandise which I am glad to show off. So drop me a comment, I love hearing your questions, criticisms, comments and general gaming discussions. :)
Showing posts with label Fallout: New Vegas. Show all posts
Showing posts with label Fallout: New Vegas. Show all posts

09/10/2015

The Best & Worst Fallout 3 & New Vegas DLCs

Fallout 3 and Fallout: New Vegas continually duke it out to see which is my favourite of the two - they're so damn similar - see Between Two Wastelands - it can be hard to choose. Ultimately, I tend to plump for Fallout 3, because it seems like a bigger and overall better game, with more locations, characters, better music and better quests - but Fallout: New Vegas has many features I love too, like hardcore mode and the faction rankings.

Anyway - because these games are so similar, I decided that I could compare their DLCs easily, and compile this list - my favourite and least favourite of the Fallout 3 and Fallout: New Vegas DLCs. There are 9 in total, with 5 from Fallout 3 and 4 from Fallout: New Vegas. I'm not including the Courier's Stash or Gun Runners Arsenal in this countdown, because as far as I'm concerned - they're just item packs and don't add any new characters, quests, locations or storylines.

Also, bear in mind - I enjoyed ALL of these DLCs in their own way - just some, I enjoyed WAY more than others. I recommend you buy them ALL - because they're worth buying, none of them should be totally avoided.

Obviously, this countdown contains SPOILERS.


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9. Operation: Anchorage 
My least favourite DLC is Fallout 3's Operation: Anchorage.If this DLC was related to any game other than Fallout, I would probably have been kinder to it. To me, this just isn't Fallout. I like the concept behind it - showing you the events surrounding the liberation of Anchorage and how it lead to the current Fallout setting - but was virtual reality the best way to do it? To me, this just doesn't feel like the same game, it feels like one of those less-than-wonderful 1st-person-shooter titles... It's also far too linear, allowing for VERY little exploration. Also, is it me, or do you think the person you play as in the virtual reality shouldn't be your character? To me, it seemed odd that all of your stats and stuff carried over - I think it would have been cooler if you got to play as a different person with a different skillset. Also, because it's virtual reality - you don't get to keep any of your lovely spoils - in fact, you can't loot corpses or pick up random clutter - you are only allowed to interact with specific objects. It's too restrictive and it's too linear - this is not Fallout.


8.  Honest Hearts
My second least favourite DLC out of all the DLCs in Fallout 3 and New Vegas is the 2nd one from New Vegas, Honest Hearts. This is another DLC, which to me doesn't feel like a Fallout game. The whole area isn't too different from the Mojave Desert - perhaps this would have been a better DLC for Fallout 3? The contrast between the urban Capital Wasteland and the Zion Canyon would have been so cool - but to me, there isn't much of a difference between the Mojave and Zion. The new tribal style weapons and crafting recipes were pretty cool - but to me, the choice system didn't feel too different - which was evident by the fact you received the same XP and prizes no matter what path you chose - the followers were quite meh and the whole area was rather small and sparse with hardly anywhere to explore. It's also the DLC that feels the shortest overall to me - and left the smallest impression - in fact, I had to replay the bloody thing to remind myself of what happens in order to write this countdown!


7. Dead Money
Next is the first DLC released for Fallout: New Vegas, Dead Money. Now, on paper, the whole poisonous cloud idea sounded pretty good - it seemed like something that would really fit in with the whole hardcore mode survival aspect - adding to that is the fact that when you first arrive, you are stripped of all of your items - making so you had to cope with what you could find - also, very cool. However - the poisonous cloud? It's a massive PAIN IN THE FUCKING ARSE. It's fucking EVERYWHERE and there's no way to bloody get rid of it. Adding to this, the questline is a bit meh, the characters are a bit meh - I'm a pacifist, I tried to keep everyone happy so I didn't have to kill anyone - screw up one dialogue check and that plan goes out of the window - it's damn near impossible to get all of the gold bars without cheating or following a painstaking route, the Sierra Madre itself seems a bit barren, not really much to do - can't return to the area once it's completed - Mehhhh.


6. Broken Steel
Next on the list is the Broken Steel DLC from Fallout 3. While I appreciate what this DLC set out to do, for first-time players - it can prove to be a massive pain in the arse. Case in point - the fucking Super Mutant Overlords! These twats are designed to be fought at higher levels, like what you would be when you attempt this post-game DLC quest - but no, they get threw into the early areas of the game too, and can very easily overpower you, unless you use grenades or set your difficulty to Very Easy. I liked the quests that revolved around the Aqua Pura or Aqua Cura - but I didn't like the final quest with Liberty Prime and all the other Brotherhood bullshit, so I didn't really enjoy the continuation - unlike in Fallout: New Vegas, you couldn't choose who to side with, it was thrust upon you. Also, as most of the quests took place in existing areas, there weren't many new lands or areas to explore, just new Capital Wasteland ones crowbarred into existing areas. Meh.


5. The Pitt
Next is the second DLC from Fallout 3, The Pitt. This DLC really gives you a chance to be totally on whatever moral side you want to be - virtuous paragon or cold-blooded devil. You start out as a slave and are forced to compete in an arena, fighting other slaves, as well as going on scavenger hunts around a dangerous factory infested with mutants to find steel ingots - eventually allowing you climb the ranks of slaves until you can be accepted as a slaver, rather than a slave. The final quest then makes you choose which group to side with - perfect for those who prefer a good or evil character, not so great for those who like to remain neutral. I would also say that the scavenger hunt quest is a perfect opportunity to explore, but the DLC lacks player homes, massive open areas to explore and followers - the standard goodies most DLCs come with.


4. Point Lookout
Next is the Point Lookout DLC from Fallout 3. As you've probably gathered, I like to explore. Any huge open area with lots of locations to discover is bound to be a hit with me. Hence Point Lookout, which has what I believe to be the biggest new map added by a DLC - I spent a long time mooching around this great place, picking the wild Punga Fruit and fighting off the psycho hill-billy locals - not only is it great for explorers, the quests aren't half bad either - especially the quest that involves ingesting the hallucinogenic seeds of the Mother Punga - leading to a trippy sequence of smashing Nuka Cola Quantums, giant Bobbleheads and coming face-to-face with the corpse of your dead mother.


3. Lonesome Road
Next is the final DLC released for Fallout: New Vegas, Lonesome Road. Is Fallout too easy for you? Do you need a challenge in your life? Then look no further. Lonesome Road is the most challenging DLC of the Fallout games I've played - namely due to some of the most highly irradiated areas in the game, bosses and enemies with ridiculously overpowered weapons and armour, a general lack of supplies lying around and vending machines with overpriced merchandise. The title Lonesome Road is a little misleading, however - as you do get a 'new' companion, in the form of a prototype? E-DE robot - which has the added bonus of the ED-E companion in the Mojave Wasteland receiving the same upgrades, allowing him to craft weapons, ammunition and the like. The quests are relatively simple, all really given the target of getting through each area - which allows you to explore said areas to your heart's content. The side mission of detonating all of the discarded nuclear warheads is also a great scavenger hunt quest and the ridiculously overpowered secret Deathclaw boss is fucking insane. Also, the main antagonist of the DLC, Ulysses is one of the biggest knobs in gaming - who constantly talks to you, but his dialogue choices will change depending on choices you previously made in the main game, such as who you sided with.


2. Mothership Zeta
My second-favourite DLC is the Mothership Zeta DLC from Fallout 3. This DLC is great, based purley on how different it is. You're not exploring forgotten reaches of nuclear-blasted wasteland like every other DLC - you're on a fucking alien spaceship! The DLC even opens with a nice 1st-person shot of your character being violently anally probed - completed with screen blood. (Anal probes are funny :P) Also, unlike some other DLCs, the mothership remains accessible (some of it anyway) after completing the DLC, it comes with some great characters, most of which can be followers - and it can double as a player home. To go along with the alien theme, there's a shitload of new weapons and items - complete with the standard fare, under the guise that the aliens are studying Earth's technology and culture - awesome. While some of the quests can be a little linear, and as a mentioned earlier - some of the areas become blocked off after they're completed, the fun characters, interesting quests and overall different feel - Mothership Zeta is out of this world. (Sorry, couldn't resist.)

1. Old World Blues
And my personal favourite DLC is Old World Blues, from Fallout: New Vegas. This DLC is fucking amazing. It embodies both the classic Fallout wasteland feel as well as embracing the more advanced technology with robots, laser weaponry, cyborg dogs and it also includes the utterly bizarre. The characters are all great, some of them are genuinely hilarious - especially your disembodied brain. Speaking of which, at the start of this DLC, you're stripped of not only your equipment - but your major organs - your heart, your brain and your spine - which can really mess with your current SPECIAL points and character skillset. The new items and weapons are a lot of fun, the enemies are a tough challenge - the quests are all very different and some even provide a unique challenge - such as the stealth maze. Probably the best part of this DLC is the amazing player home known as The Sink - in which all of your household objects talk - including slutty lightswitches, a germophobic basin, a psychotic toaster hell-bent on world domination, a suave fertilizer station and Muggy - your own personal mini Secruitron who is obsessed with coffee mugs. This DLC allows for maximum exploration as well as quests, sidequests and secrets and never once feels restrictive or linear. Amazing from start to finish - you MUST play it.

15/01/2015

Glitchfest: Fallout 3's Mismatched Bodies & Heads

As any Bethesda fan will tell you; their games, while being awesome, are FULL of glitches - especially Fallout 3/New Vegas and Skyrim. This glitch is one that I've encountered in both Fallout 3 AND Fallout: New Vegas - obviously, because they use the same engine and share code for items, weapons, characters, enemies etc.

Quite often, after looting a body and removing all of their armour or clothing, I've been met with this strange graphical error:
As you can see, this Regulator has a Caucasian head and an African-American body. I've seen this happen more times than I can count, mismatching bodies and heads - Asian and Caucasian, African-American and Hispanic - of course, it's most noticeable here with the Caucasian/African American combination here. 

I also found, it happens most often with Regulators and Raiders - oddly enough. Look out for it next time you loot a corpse in Fallout 3!

23/05/2014

Tour Of My Fallout: New Vegas Lucky 38 Suite!

I've clocked a good few hundred hours into my Fallout: New Vegas save recently, and one of my favourite things to do is to decorate the player houses. I feel Fallout 3 was a bit lacking in this area, the choices of potential houses being limited to one of two, both being fairly small - New Vegas has the choice of the mammoth Lucky 38 suite; along with the Novac hotel room, The Sink, Father Elijah's underground bunker, the other casinos' high-roller suites etc.

Obviously, because I'm both a collector and a hoarder (I honestly pick up EVERYTHING), I needed a large space to display all of my stuff. I managed to grab all of the unique weapons and clothing, along with a collection of different unique items and DLC exclusive stuff.

While I didn't use any mods, I did use a few console commands to spawn some new furniture items in my house, like the electric hot plate in the kitchen (so I can cook), the toy box in the bedroom, the Nuka-Cola fridge in the games room etc. I also needed to use console commands to obtain the items that would be obtainable legit, but would only be available during the last story mission (i.e. Legate Lanius' helmet).

So, enjoy my 13-minute tour of my Lucky 38 suite, complete with bumbling narration:



I'm currently playing through Fallout 3 again, but I'm using a mod that allows ownership of both the Megaton house and the Tenpenny Tower suite - so I'll have two smaller houses, instead of this huge one. Console commands for new furniture may be applied, we shall have to wait and see. :)

03/10/2013

How To Max Out SPECIAL Stats In Fallout: New Vegas

I'm a completionist. I love to collect every item, finish every quest and max out all of my characters' stats and abilities. This was easy enough in Fallout 3 - you practically tripped over skill books everywhere you went and with the Almost Perfect perk, it was easy to raise your SPECIAL to 9 across the board, then collect all of the Bobbleheads in order to bring them all up to 10.

Unfortunately, Fallout: New Vegas made maxing out your SPECIAL quite a bit more difficult. I've heard people say that it's impossible even. Well it's not. I've done it. On the Xbox 360 version, so I can guarantee there were no console commands involved. If you wish to max out your character's SPECIAL, follow my simple guide below:

(You will NEED to buy 3 of the 4 DLCS - Dead Money, Old World Blues and Lonesome Road.)

First off, when you first interact with the Vigour Tester machine in Doc Mitchell's office - set your starting stats as follows:

Strength - 7  (This MUST be 7!)
Perception - 6  (This MUST be 6!)
Endurance - 9
Charisma - 1
Intelligence - 9
Agility - 1  (The lower, the better!)
Luck - 7  (This MUST be 7!)


Following this, you need to take the Four Eyes trait and another trait of your choice, if you wish. You can take the Small Frame trait if you need an initial boost to your Agility. I chose Wild Wasteland, which doesn't affect SPECIAL.

This is just the way I personally did it, but there are different ways to do it - I chose to raise my Intelligence to 9 to make it easier to max out all of your skills, which is fairly easy to do providing you take the Comprehension perk and collect the extra skill books hidden in the DLCs.

In order to max out your Perception, you will need to get the Lucky Shades item, which is located at the Caesar's Legion Safehouse - so try and stay on their good side until you've gotten the keys to the safehouse if you intend to work against them. :)

You will also need to take the Intense Training perk 9 times, so remember to make allowances with your level-up perks.

You will also need to wear glasses, so you may not be able to wear Power Helmets.

Now I'll go into detail on how to max out each individual stat:

Strength
- Take the implant from Dr. Usanagi at the New Vegas Medical Centre to increase it to 8.
- Take the Reinforced Spine perk included in the Old World Blues DLC to increase it to 10.



Perception
- The Four Eyes perk will reduce your base stat initially, so your stat becomes 5.
- Put a point into Perception with an Intense Training perk to increase it to 6.
- Take the implant from Dr. Usanagi at the New Vegas Medical Centre to increase it to 7.
- Wearing the Lucky Shades provides a +3 to Perception, which will increase it to 10.


Endurance
- Take the implant from Dr. Usanagi at the New Vegas Medical Centre to increase it to 10.


Charisma
- Put 8 points into Charisma using the Intense Training perk 8 times to increase it to 9.
- Take the implant from Dr. Usanagi at the New Vegas Medical Centre to increase it to 10.


Intelligence
- Take the implant from Dr. Usanagi at the New Vegas Medical Centre to increase it to 10.



Agility
- Take the implant from Dr. Usanagi at the New Vegas Medical Centre to increase it to 2. (Optional!)
- Here is where we will abuse a little glitch in the Dead Money DLC. Whenever you find some light clothing, equip it and then return it to the vending machine. You will lose the item but retain the Agility boost permanently. Do this 8 times to increase it to 10. (Or 9 times if you choose not to buy the implant.)



Luck
- Take the implant from Dr. Usanagi at the New Vegas Medical Centre to increase it to 8.
- Complete the Lonesome Road DLC to receive a permanent boost to one of your SPECIAL stats, use this to increase it to 9.
- Wearing the Lucky Shades will provide a +1 boost to Luck to increase it to 10.



And our stats will end up looking like this:
Strength - 10 (+)
Perception - 10 (+)
Endurance - 10
Charisma - 10
Intelligence - 10
Agility - 10 (+)
Luck - 10 (+)


Good luck! :D