This is a little guide for the Steam title Kindergarten 2, the sequel I was desperate for ever since I played the original! Like the original, it's an indie puzzle/logic/interactive story game available on Steam. Many of the puzzles and characters' storylines require strict timing and succession of events - and I recommend you try your hardest to figure out the puzzles on your own before consulting my guide below.
With that being said, if you're pulling your hair out - here's the guide. Obviously, it contains SPOILERS.
(Click on the screenshots to enlarge them!)
-------------------------------------------------------------
(You will need the A+ REPORT CARD, the MONSTERMON PLUSHIE and PENNY'S LASER to complete this storyline.)
School Yard
- Talk to Carla and give her PENNY'S LASER. She explains her plan.
- Talk to Cindy and ask her about you two being an item. Respond "Ouch," when she says you aren't and you'll get a tissue.
- Talk to Jerome, give him the tissue. Answer "NO" when he asks if you know why you're at this new school.
- Talk to Nugget and ask him where Lily is.
- Talk to Carla about freeing Nugget. She will give you a screwdriver. Go over to the sewer grate and free Nugget.
- Use your A+ REPORT CARD to go to the smart class.
-------------------------------------------------------------
Morning Time
- Talk to Carla, who will explain the next part of the plan.
- Take your assessment on the computer. (It doesn't matter which prize you choose, Carla will always choose the opposite one.)
- Leave the classroom and go downstairs. Leave the school via the door on the right. Cross the school yard and go down the sewer grate.
- Squeak the MONSTERMON PLUSHIE to find Lily and Billy. You'll also unlock the [UNDERCOVER BLUE SHIRT] and the [UNDERCOVER BROWN SHIRT] outfits.
- Examine the box afterwards to find the [MYSTERIOUS PACKAGE] Monstermon card.
- Return to the science classroom by going back up the wheelchair ramp, through the door and up the stairs.
- Once back in the classroom, talk to Jerome. The bell will then ring.
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Lunch
- Talk to Carla and Jerome to hear the next part of the plan.
- Ask Buggs if he's able to start a food fight.
- Go and buy another burger from Margaret ($1.00) and give it to Buggs. Buggs will start the food fight and you're free to slip away.
- Go upstairs and knock on the right toilet cubicle. Lily will come out to talk to you.
- Go to the air vent on the right, open it with your screwdriver to sneak into the science lab. Go to the top-right corner and change the lesson plan to ROBOTICS.
- Dr Danner will come in and catch you both and send you to study hall.
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Recess
- Say nothing when Dr Danner berates you. Use one of your apples to skip ahead and he'll fall asleep.
- Go upstairs and enter the girls' bathroom. The creepy Janitor is in there. He'll send you off to do his job, either using the spray bottle or the toilet paper. Carla will do the other job.
- Once you've done that, return to the girls' bathroom and the Janitor will tell you he put it in his closet.
- Go downstairs, enter the janitors' closet and get the device.
- Return to the downstairs classroom, sit in your original seat and skip ahead.
- Pay the lab fee and go to science class.
-------------------------------------------------------------
Science Lab
- Talk to Carla, then talk to Monty and ask him if he can deactivate the device. He will, if Carla will date him.
- Talk to Carla again and ask her if she'll date Monty. She begrudgingly agrees. Talk to Monty again and he'll give you the deactivated device.
- Place the device on the pedestal then press the red button. It'll get crushed and the day will end.
For completing this storyline you'll get the key item [CARLA'S LASER BOMB] and the [OFAKA TORNADO] Monstermon card.
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I am Mog Anarchy, and I like to play games. Whether they are old, new, retro, modern, online, offline, console, computer, critically acclaimed or notoriously bad. Here on my blog, I rant about, review, trash talk, praise and generally talk about all of my favourite and least-favourite games. I also write my own guides on how to accomplish tricky tasks, show off my creative endeavors and challenge myself with crazy in-game tasks. I also have a bunch of gaming merchandise which I am glad to show off. So drop me a comment, I love hearing your questions, criticisms, comments and general gaming discussions. :)
Showing posts with label Kindergarten. Show all posts
Showing posts with label Kindergarten. Show all posts
17/09/2019
Kindergarten 2 Guide - "Cain's Not Able" Storyline
This is a little guide for the Steam title Kindergarten 2, the sequel I was desperate for ever since I played the original! Like the original, it's an indie puzzle/logic/interactive story game available on Steam. Many of the puzzles and characters' storylines require strict timing and succession of events - and I recommend you try your hardest to figure out the puzzles on your own before consulting my guide below.
With that being said, if you're pulling your hair out - here's the guide. Obviously, it contains SPOILERS.
(Click on the screenshots to enlarge them!)
-------------------------------------------------------------
(This story has two methods of completion - a route where you side with Felix and a route where you side with Ted. I'll outline them both.)
(You will need the PRESTIGIOUS PIN and the A+ REPORT CARD to complete this storyline.)
School Yard (BOTH ROUTES)
- Talk to Felix, show him the pin badge to prove your status. He'll give you a letter for Ozzy.
- Talk to Monty and buy some hand sanitiser for $2.00.
- Now talk to Ozzy, use the hand sanitiser to keep him happy and he'll confess that he can't read.
- Take Ozzy to talk to Monty, who can read. Monty wants $6.00. As you only have $3.00 currently, tell him you can get the money.
- Talk to Felix and ask to borrow money.
- Give the money to Monty and he'll decode the note.
- Use your A+ REPORT CARD to go to the smart class.
(Now continue reading if you want to follow Felix's route, or scroll down to see Ted's route. Both reward you with different collectables but the same key item, so it's worth finishing both routes.)
-------------------------------------------------------------
Morning Time (FELIX'S ROUTE)
- Talk to Felix and he will explain his plan to kill Ted.
- Take the assessment on the computer and take the toilet roll as your prize.
- As if you may leave the classroom and enter the girls' bathroom.
- Clog one of the toilets and tell Bob about it. He'll move away from his ladder and you can use it to access the vent.
- Pick up the jar of spiders - the bell will then ring.
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Lunch (FELIX'S ROUTE)
- Talk to Felix and show him the jar of spiders.
- Escort Felix to Nugget and Nugget will tell you he needs a new arm and a shovel.
- Talk to Carla to get the key to the janitors' closet.
- Take the shovel. The bell will ring and Bob will usher you outside.
-------------------------------------------------------------
Recess (FELIX'S ROUTE)
- Talk to Felix and show him the shovel. He will then tell you that you need a passbook.
- Go up the alleyway to the dumpster, bang on the dumpster and trade Agnes the dumpster hag your burger for a passbook.
- Talk to Felix again, then follow Monty inside.
- Monty is onto you, but shoots Stevie instead. Pick up Stevie's dismembered arm.
-------------------------------------------------------------
Gym Class (FELIX'S ROUTE)
- Talk to Felix, who will take you over to Ted. Ted leaves to go stand in the playground.
- Talk to Nugget, give him the arm and the shovel.
(Collectable!)
We can deviate from the story here to get a Monstermon card. Help Jerome snatch the ball from Carla and he will give you the [DAB HERO] Monstermon card. Then restart the day from gym to continue the storyline.
- Help Carla snatch the ball from Jerome, hitting Ms. Applegate in the face, causing her to chase Jerome outside.
- Talk to Felix, then go to the downstairs classroom. Take the stick from Jerome's body. You will also unlock the [ATHLETIC TANK TOP] outfit if you haven't already. There is also a [PURPLE PLUSH] Monstermon card in the toy box.
- Go through the cafeteria into the playground.
- Give Felix the stick, then dump the spiders into the hole onto Ted. You will unlock the [UNCONFIDENT RED SHIRT] outfit.
For completing Felix's route, you will unlock the key item [FELIX'S STRANGE CHEMICAL] and the [TREASURE CHEST] Monstermon card. Now restart the day from Morning Time if you wish to also complete Ted's route. (You must pause the game just after getting the Monstermon card if you want to do this.)
-------------------------------------------------------------
Morning Time (TED'S ROUTE)
- Talk to Felix and he will explain his plan to kill Ted.
- Take the assessment on the computer and take the spray bottle as your prize.
- Ask if you may leave the bathroom and go downstairs to the other classroom.
- Tell Ted what's going on. He'll get angry and seek revenge. He'll send you to get a jar of spiders, so go into the boys' bathroom, spray the spiders with the spray bottle and fill your jar.
- Go back to the science class and eat an apple to skip ahead.
-------------------------------------------------------------
Lunch (TED'S ROUTE)
- Talk to Felix and show him the jar of spiders. This time Ted will have some very amusing and sarcastic responses.
- Escort Felix to Nugget and Nugget will tell you he needs a new arm and a shovel.
- Talk to Carla to get the key to the janitors' closet.
- Take the shovel. The bell will ring and Bob will usher you outside.
-------------------------------------------------------------
Recess (TED'S ROUTE)
- Talk to Felix and show him the shovel. He will then tell you that you need a passbook.
- Go up the alleyway to the dumpster, bang on the dumpster and trade Agnes the dumpster hag your burger for a passbook.
- Talk to Felix again, then follow Monty inside.
- Monty is onto you, but shoots Stevie instead. Pick up Stevie's dismembered arm.
-------------------------------------------------------------
Gym (TED'S ROUTE)
- Talk to Felix, who will take you over to Ted. Ted leaves to go stand in the playground, but stops to talk to Buggs on his way out this time..
- Talk to Nugget, give him the arm and the shovel.
- Help Carla snatch the ball from Jerome, hitting Ms. Applegate in the face, causing her to chase Jerome outside.
- Talk to Felix, then go to the downstairs classroom. Take the stick from Jerome's body. You will also unlock the [ATHLETIC TANK TOP] outfit if you haven't already. There is also a [PURPLE PLUSH] Monstermon card in the toy box.
- Go through the cafeteria into the playground.
- Give Felix the stick - this time Ted will defend himself as Buggs runs in to throw Felix into the hole instead. Dump the spiders into the hole onto Felix. You will unlock the [PRESSED BLUE SHIRT] outfit.
For completing Ted's route, you will unlock the key item [FELIX'S STRANGE CHEMICAL] and the [KNIGHT WHO TURNED EVIL] Monstermon card. Now restart the day from Morning Time if you wish to also complete Felix's route. (You must pause the game just after getting the Monstermon card if you want to do this.)
-------------------------------------------------------------
With that being said, if you're pulling your hair out - here's the guide. Obviously, it contains SPOILERS.
(Click on the screenshots to enlarge them!)
-------------------------------------------------------------
(This story has two methods of completion - a route where you side with Felix and a route where you side with Ted. I'll outline them both.)
(You will need the PRESTIGIOUS PIN and the A+ REPORT CARD to complete this storyline.)
School Yard (BOTH ROUTES)
- Talk to Felix, show him the pin badge to prove your status. He'll give you a letter for Ozzy.
- Talk to Monty and buy some hand sanitiser for $2.00.
- Now talk to Ozzy, use the hand sanitiser to keep him happy and he'll confess that he can't read.
- Take Ozzy to talk to Monty, who can read. Monty wants $6.00. As you only have $3.00 currently, tell him you can get the money.
- Talk to Felix and ask to borrow money.
- Give the money to Monty and he'll decode the note.
- Use your A+ REPORT CARD to go to the smart class.
(Now continue reading if you want to follow Felix's route, or scroll down to see Ted's route. Both reward you with different collectables but the same key item, so it's worth finishing both routes.)
-------------------------------------------------------------
Morning Time (FELIX'S ROUTE)
- Talk to Felix and he will explain his plan to kill Ted.
- Take the assessment on the computer and take the toilet roll as your prize.
- As if you may leave the classroom and enter the girls' bathroom.
- Clog one of the toilets and tell Bob about it. He'll move away from his ladder and you can use it to access the vent.
- Pick up the jar of spiders - the bell will then ring.
-------------------------------------------------------------
Lunch (FELIX'S ROUTE)
- Talk to Felix and show him the jar of spiders.
- Escort Felix to Nugget and Nugget will tell you he needs a new arm and a shovel.
- Talk to Carla to get the key to the janitors' closet.
- Take the shovel. The bell will ring and Bob will usher you outside.
-------------------------------------------------------------
Recess (FELIX'S ROUTE)
- Talk to Felix and show him the shovel. He will then tell you that you need a passbook.
- Go up the alleyway to the dumpster, bang on the dumpster and trade Agnes the dumpster hag your burger for a passbook.
- Talk to Felix again, then follow Monty inside.
- Monty is onto you, but shoots Stevie instead. Pick up Stevie's dismembered arm.
-------------------------------------------------------------
Gym Class (FELIX'S ROUTE)
- Talk to Felix, who will take you over to Ted. Ted leaves to go stand in the playground.
- Talk to Nugget, give him the arm and the shovel.
(Collectable!)
We can deviate from the story here to get a Monstermon card. Help Jerome snatch the ball from Carla and he will give you the [DAB HERO] Monstermon card. Then restart the day from gym to continue the storyline.
- Help Carla snatch the ball from Jerome, hitting Ms. Applegate in the face, causing her to chase Jerome outside.
- Talk to Felix, then go to the downstairs classroom. Take the stick from Jerome's body. You will also unlock the [ATHLETIC TANK TOP] outfit if you haven't already. There is also a [PURPLE PLUSH] Monstermon card in the toy box.
- Go through the cafeteria into the playground.
- Give Felix the stick, then dump the spiders into the hole onto Ted. You will unlock the [UNCONFIDENT RED SHIRT] outfit.
For completing Felix's route, you will unlock the key item [FELIX'S STRANGE CHEMICAL] and the [TREASURE CHEST] Monstermon card. Now restart the day from Morning Time if you wish to also complete Ted's route. (You must pause the game just after getting the Monstermon card if you want to do this.)
Morning Time (TED'S ROUTE)
- Talk to Felix and he will explain his plan to kill Ted.
- Take the assessment on the computer and take the spray bottle as your prize.
- Ask if you may leave the bathroom and go downstairs to the other classroom.
- Tell Ted what's going on. He'll get angry and seek revenge. He'll send you to get a jar of spiders, so go into the boys' bathroom, spray the spiders with the spray bottle and fill your jar.
- Go back to the science class and eat an apple to skip ahead.
-------------------------------------------------------------
Lunch (TED'S ROUTE)
- Talk to Felix and show him the jar of spiders. This time Ted will have some very amusing and sarcastic responses.
- Escort Felix to Nugget and Nugget will tell you he needs a new arm and a shovel.
- Talk to Carla to get the key to the janitors' closet.
- Take the shovel. The bell will ring and Bob will usher you outside.
-------------------------------------------------------------
Recess (TED'S ROUTE)
- Talk to Felix and show him the shovel. He will then tell you that you need a passbook.
- Go up the alleyway to the dumpster, bang on the dumpster and trade Agnes the dumpster hag your burger for a passbook.
- Talk to Felix again, then follow Monty inside.
- Monty is onto you, but shoots Stevie instead. Pick up Stevie's dismembered arm.
-------------------------------------------------------------
Gym (TED'S ROUTE)
- Talk to Felix, who will take you over to Ted. Ted leaves to go stand in the playground, but stops to talk to Buggs on his way out this time..
- Talk to Nugget, give him the arm and the shovel.
- Help Carla snatch the ball from Jerome, hitting Ms. Applegate in the face, causing her to chase Jerome outside.
- Talk to Felix, then go to the downstairs classroom. Take the stick from Jerome's body. You will also unlock the [ATHLETIC TANK TOP] outfit if you haven't already. There is also a [PURPLE PLUSH] Monstermon card in the toy box.
- Go through the cafeteria into the playground.
- Give Felix the stick - this time Ted will defend himself as Buggs runs in to throw Felix into the hole instead. Dump the spiders into the hole onto Felix. You will unlock the [PRESSED BLUE SHIRT] outfit.
For completing Ted's route, you will unlock the key item [FELIX'S STRANGE CHEMICAL] and the [KNIGHT WHO TURNED EVIL] Monstermon card. Now restart the day from Morning Time if you wish to also complete Felix's route. (You must pause the game just after getting the Monstermon card if you want to do this.)
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10/08/2019
Kindergarten 2 Guide - "If You Can Dodge a Nugget" Storyline
This is a little guide for the Steam title Kindergarten 2, the sequel I was desperate for ever since I played the original! Like the original, it's an indie puzzle/logic/interactive story game available on Steam. Many of the puzzles and characters' storylines require strict timing and succession of events - and I recommend you try your hardest to figure out the puzzles on your own before consulting my guide below.
With that being said, if you're pulling your hair out - here's the guide. Obviously, it contains SPOILERS.
(Click on the screenshots to enlarge them!)
School Yard
- Talk to Monty and buy a lighter for $1.50.
- Talk to Nugget, who is trapped behind the sewer grate.
- Talk to Bob, give him his toolbelt and he will rescue Nugget.
- Talk to Nugget again and ask to be his friend. He will want a flower to prove your friendship.
- Talk to Bob and get access to the wheelchair ramp.
- Pick the blue flower and give it to Nugget.
- Return to the screen on the left. Talk to Nugget again and he will mention needing a lighter. Talk to Carla and pay her $1.00 to smuggle the lighter in for you.
Morning Time
- Go to the regular class and talk to Nugget. He will ask if you managed to smuggle in the lighter, say yes.
- Nugget will distract Ms. Applegate so the two of you can go to the bathroom together to see the Janitor.
(Collectable!)
While Ms. Applegate is gone, you're free to steal items from the other kids' cubbies. There is a [HERMIT FROG] Monstermon card in the 3rd cubby from the left.
- Enter the boys' bathroom and talk to the Janitor. He needs his key. Go upstairs, and you'll be stopped by the hall monitor. Luckily, you have a lighter smuggled in to bribe him with!
- Enter the girls' bathroom and get the key from Bob. Go back to the boys' bathroom downstairs, give it to the Janitor and he will give you the shovel for Nugget.
Lunch
- After the scene with Nugget and the lunch lady Margaret, talk to Nugget and he explains his plan, which involves buying all of the cafeteria's burgers.
- Talk to Margaret and buy a burger for $1.00.
- Then talk to Felix, show him your PRESTIGIOUS PIN and convince him to also buy a burger.
- Once Margaret leaves to make more burgers, go behind the counter and take the box of nuggets.
(Collectable!)
While you're behind the counter, check the corner close to the serving hatch. An exclamation mark will appear. This is the [MYSTICAL TOMATO] Monstermon card.
- Talk to Nugget, who will be saddened by the temperature of the nuggets and start banging his head on the wall. Keep talking to him until he stops.
- Go through the green door into the teachers' lounge and use the microwave to heat up the nuggets.
(Collectable!)
You can deviate from the story here to unlock an outfit and then restart the day from Lunch to continue the story if you wish. Instead of giving the heated nuggets to Nugget, skip ahead and let him keep banging his head. At recess, go up the alleyway and talk to Agnes the dumpster hag. Trade her a burger for a passbook. Go back into the cafeteria. Nugget is dying and asks to be buried in the nuggets. Do so, and you'll unlock the [FRIENDSHIP SHIRT] outfit.
- Return to Nugget and give him the microwaved nuggets.
Recess
(Collectable!)
Another story deviation here to unlock a Monstermon card. Go up the alleyway and talk to Agnes the dumpster hag. Trade her the box of nuggets for her cat Tenders. Go into the teachers' lounge and buy a can of soda so Ms. Applegate will leave Nugget alone. Give Tenders to Nugget. You will get the [PALE TUNA] Monstermon card.
- Ms. Applegate and Nugget are having a dispute, it seems. Turn around and go back through the cafeteria to the teachers' lounge. Buy a soda from the vending machine. Give it to Ms. Applegate and she'll calm down.
- Talk to Nugget, he will dig the Nugget cave, fill it with the nuggets and you can enter.
- Once inside, Nugget will ask you to dispose of the severed leg. Pick it up.
(Collectable!)
Another story deviation here! Once you've picked up the severed leg, examine the skeleton on the left. It has a wallet, take the money, you'll need it to pay your lab fee. Go to science class and examine the other severed leg on the far wall. Dr Danner will thank you for returning the other leg with the [ULTRALODON] Monstermon card.
- Once you've picked up the leg, Nugget will ask you to come to gym class with him. Skip ahead and do so.
Gym Class
- Nugget asks to play dodgeball and it ends up being a 5 VS 2 match, with you on the weaker side.
- Use the leg to deflect the ball back at Carla.
- Nugget will take out Felix and Ted. Move up, then back to take out Jerome.
- Move down behind Nugget, you will catch the ball and win the game.
Upon completing the storyline you will unlock the key item [MONSTERMON PLUSHIE] and the [DUNE WORM] Monstermon card.
With that being said, if you're pulling your hair out - here's the guide. Obviously, it contains SPOILERS.
(Click on the screenshots to enlarge them!)
-------------------------------------------------------------
(Before school starts you'll need to pick up BOB'S TOOLBELT & the PRESTIGIOUS PIN BADGE)School Yard
- Talk to Monty and buy a lighter for $1.50.
- Talk to Nugget, who is trapped behind the sewer grate.
- Talk to Bob, give him his toolbelt and he will rescue Nugget.
- Talk to Nugget again and ask to be his friend. He will want a flower to prove your friendship.
- Talk to Bob and get access to the wheelchair ramp.
- Pick the blue flower and give it to Nugget.
- Return to the screen on the left. Talk to Nugget again and he will mention needing a lighter. Talk to Carla and pay her $1.00 to smuggle the lighter in for you.
-------------------------------------------------------------
Morning Time
- Go to the regular class and talk to Nugget. He will ask if you managed to smuggle in the lighter, say yes.
- Nugget will distract Ms. Applegate so the two of you can go to the bathroom together to see the Janitor.
(Collectable!)
While Ms. Applegate is gone, you're free to steal items from the other kids' cubbies. There is a [HERMIT FROG] Monstermon card in the 3rd cubby from the left.
- Enter the boys' bathroom and talk to the Janitor. He needs his key. Go upstairs, and you'll be stopped by the hall monitor. Luckily, you have a lighter smuggled in to bribe him with!
- Enter the girls' bathroom and get the key from Bob. Go back to the boys' bathroom downstairs, give it to the Janitor and he will give you the shovel for Nugget.
-------------------------------------------------------------
Lunch
- After the scene with Nugget and the lunch lady Margaret, talk to Nugget and he explains his plan, which involves buying all of the cafeteria's burgers.
- Talk to Margaret and buy a burger for $1.00.
- Then talk to Felix, show him your PRESTIGIOUS PIN and convince him to also buy a burger.
- Once Margaret leaves to make more burgers, go behind the counter and take the box of nuggets.
(Collectable!)
While you're behind the counter, check the corner close to the serving hatch. An exclamation mark will appear. This is the [MYSTICAL TOMATO] Monstermon card.
- Talk to Nugget, who will be saddened by the temperature of the nuggets and start banging his head on the wall. Keep talking to him until he stops.
- Go through the green door into the teachers' lounge and use the microwave to heat up the nuggets.
(Collectable!)
You can deviate from the story here to unlock an outfit and then restart the day from Lunch to continue the story if you wish. Instead of giving the heated nuggets to Nugget, skip ahead and let him keep banging his head. At recess, go up the alleyway and talk to Agnes the dumpster hag. Trade her a burger for a passbook. Go back into the cafeteria. Nugget is dying and asks to be buried in the nuggets. Do so, and you'll unlock the [FRIENDSHIP SHIRT] outfit.
- Return to Nugget and give him the microwaved nuggets.
-------------------------------------------------------------
Recess
(Collectable!)
Another story deviation here to unlock a Monstermon card. Go up the alleyway and talk to Agnes the dumpster hag. Trade her the box of nuggets for her cat Tenders. Go into the teachers' lounge and buy a can of soda so Ms. Applegate will leave Nugget alone. Give Tenders to Nugget. You will get the [PALE TUNA] Monstermon card.
- Ms. Applegate and Nugget are having a dispute, it seems. Turn around and go back through the cafeteria to the teachers' lounge. Buy a soda from the vending machine. Give it to Ms. Applegate and she'll calm down.
- Talk to Nugget, he will dig the Nugget cave, fill it with the nuggets and you can enter.
- Once inside, Nugget will ask you to dispose of the severed leg. Pick it up.
(Collectable!)
Another story deviation here! Once you've picked up the severed leg, examine the skeleton on the left. It has a wallet, take the money, you'll need it to pay your lab fee. Go to science class and examine the other severed leg on the far wall. Dr Danner will thank you for returning the other leg with the [ULTRALODON] Monstermon card.
- Once you've picked up the leg, Nugget will ask you to come to gym class with him. Skip ahead and do so.
-------------------------------------------------------------
Gym Class
- Nugget asks to play dodgeball and it ends up being a 5 VS 2 match, with you on the weaker side.
- Use the leg to deflect the ball back at Carla.
- Nugget will take out Felix and Ted. Move up, then back to take out Jerome.
- Move down behind Nugget, you will catch the ball and win the game.
Upon completing the storyline you will unlock the key item [MONSTERMON PLUSHIE] and the [DUNE WORM] Monstermon card.
-------------------------------------------------------------
09/08/2019
Kindergarten 2 Guide - "Opposites Attract" Storyline
This is a little guide for the Steam title Kindergarten 2, the sequel I was desperate for ever since I played the original! Like the original, it's an indie puzzle/logic/interactive story game available on Steam. Many of the puzzles and characters' storylines require strict timing and succession of events - and I recommend you try your hardest to figure out the puzzles on your own before consulting my guide below.
With that being said, if you're pulling your hair out - here's the guide. Obviously, it contains SPOILERS.
(Click on the screenshots to enlarge them!)
(Before school starts you'll need to pick up BOB'S TOOLBELT & your A+ REPORT CARD)
School Yard
- Talk to the principal and get a pass to talk to her at lunch.
- Talk to Carla and tell her that "It can't be that hard to smuggle things in." Take the firecracker from her.
- Talk to Penny and get the firecracker confiscated.
- Talk to Buggs and tell him Penny also took something from you. Show him your A+ report card.
- Talk to Penny again and say you can be friends. Get the friendship bracelet from her.
- Go to the "smart" class when the bell rings.
Morning Time
- Talk to Penny, ask her "Where is the stuff you take from kids?"
- Take the assessment on the computer and accept the toilet paper as your prize. (Either prize will work, but the toilet paper allows you to grab a Monstermon card later!)
- Ask if you *may* leave the classroom and go downstairs to the boys' bathroom.
- Use your toilet roll to clog one of the toilets.
- Enter the other classroom and ask Cindy if you can have her doll. You're roped into playing house with her.
- Here, you can spray her in the eyes with the cleaning solution, if you chose that prize, show her the PRESTIGIOUS PIN BADGE as an AA 30 days clean pin - or, threaten to take your "daughter" back. She'll call the Janitor to act as a cop, but he'll be busy unclogging the toilet from earlier - and he'll find a Monstermon card!
- Go to the boys' bathroom on your way back and talk to the Janitor to get the [OGLEBOP OGRE] card.
- Go back to the science lab and give the doll to Penny.
Lunch
- Talk to Buggs and show him the computer disk. He'll agree to create a distraction for you.
- Go to the door and go to visit the Principal. The lunch lady Margaret will enter shortly after and drag the Principal away to deal with a food fight.
- While you're alone, put the disk in the computer, print the document and take it. Then unlock the door on the far left of the room.
- Return to the cafeteria and talk to Buggs. Show him the document and get the walkie-talkie.
Recess
- Talk to Monty, who will have decoded the document for you.
- Buggs will call afterwards. Open the gate, walk down the alleway and enter the Principal's office through the back door.
- Go to the girls' bathroom, use BOB'S TOOLBELT to unscrew the vent and sneak into the science lab.
- Go to the lesson plan in the top-right corner and change it to MAGNETS.
- Go back to the playground and skip ahead. Pay the lab fee and go to science class.
Science Lab
- Once the lesson on magnets begins, it seems that there's a missing gear stopping the lesson from progressing. Penny talks to you and confesses it was her who took it.
(Collectable!)
We can deviate from the story here in order to earn some collectables - then restart the science lab section. Instead of going out into the hallway when Buggs calls you, skip ahead by eating your apples. Penny will go outside and kill Buggs and Carla. Go out there yourself and examine them for the [XL HAND-ME-DOWN] and the [SLY GREEN SKIRT] outfits.
- Go out into the hallway, telling Dr Danner you're going to look for the missing gear. Talk to Buggs and Carla about picking the locker lock and distracting Penny.
- Go back into the science lab, find Penny's doll hidden under the bottom-right desk and give it to her.
- Go back into the hallway and get the gear from Carla. Return to the science lab and give it to Dr Danner. You will unlock the [ROBO DRESS] outfit too!
For completing this storyline you will unlock the key item [PENNY'S LASER BEAM] and the [KILLER EYE] Monstermon card.
With that being said, if you're pulling your hair out - here's the guide. Obviously, it contains SPOILERS.
(Click on the screenshots to enlarge them!)
-------------------------------------------------------------
School Yard
- Talk to the principal and get a pass to talk to her at lunch.
- Talk to Carla and tell her that "It can't be that hard to smuggle things in." Take the firecracker from her.
- Talk to Penny and get the firecracker confiscated.
- Talk to Buggs and tell him Penny also took something from you. Show him your A+ report card.
- Talk to Penny again and say you can be friends. Get the friendship bracelet from her.
- Go to the "smart" class when the bell rings.
-------------------------------------------------------------
Morning Time
- Talk to Penny, ask her "Where is the stuff you take from kids?"
- Take the assessment on the computer and accept the toilet paper as your prize. (Either prize will work, but the toilet paper allows you to grab a Monstermon card later!)
- Ask if you *may* leave the classroom and go downstairs to the boys' bathroom.
- Use your toilet roll to clog one of the toilets.
- Enter the other classroom and ask Cindy if you can have her doll. You're roped into playing house with her.
- Here, you can spray her in the eyes with the cleaning solution, if you chose that prize, show her the PRESTIGIOUS PIN BADGE as an AA 30 days clean pin - or, threaten to take your "daughter" back. She'll call the Janitor to act as a cop, but he'll be busy unclogging the toilet from earlier - and he'll find a Monstermon card!
- Go to the boys' bathroom on your way back and talk to the Janitor to get the [OGLEBOP OGRE] card.
- Go back to the science lab and give the doll to Penny.
-------------------------------------------------------------
Lunch
- Talk to Buggs and show him the computer disk. He'll agree to create a distraction for you.
- Go to the door and go to visit the Principal. The lunch lady Margaret will enter shortly after and drag the Principal away to deal with a food fight.
- While you're alone, put the disk in the computer, print the document and take it. Then unlock the door on the far left of the room.
- Return to the cafeteria and talk to Buggs. Show him the document and get the walkie-talkie.
-------------------------------------------------------------
Recess
- Talk to Monty, who will have decoded the document for you.
- Buggs will call afterwards. Open the gate, walk down the alleway and enter the Principal's office through the back door.
- Go to the girls' bathroom, use BOB'S TOOLBELT to unscrew the vent and sneak into the science lab.
- Go to the lesson plan in the top-right corner and change it to MAGNETS.
- Go back to the playground and skip ahead. Pay the lab fee and go to science class.
-------------------------------------------------------------
Science Lab
- Once the lesson on magnets begins, it seems that there's a missing gear stopping the lesson from progressing. Penny talks to you and confesses it was her who took it.
(Collectable!)
We can deviate from the story here in order to earn some collectables - then restart the science lab section. Instead of going out into the hallway when Buggs calls you, skip ahead by eating your apples. Penny will go outside and kill Buggs and Carla. Go out there yourself and examine them for the [XL HAND-ME-DOWN] and the [SLY GREEN SKIRT] outfits.
- Go out into the hallway, telling Dr Danner you're going to look for the missing gear. Talk to Buggs and Carla about picking the locker lock and distracting Penny.
- Go back into the science lab, find Penny's doll hidden under the bottom-right desk and give it to her.
- Go back into the hallway and get the gear from Carla. Return to the science lab and give it to Dr Danner. You will unlock the [ROBO DRESS] outfit too!
For completing this storyline you will unlock the key item [PENNY'S LASER BEAM] and the [KILLER EYE] Monstermon card.
-------------------------------------------------------------
08/08/2019
Kindergarten 2 Guide - "The Hitman's Potty Guard" Storyline
This is a little guide for the Steam title Kindergarten 2, the sequel I was desperate for ever since I played the original! Like the original, it's an indie puzzle/logic/interactive story game available on Steam. Many of the puzzles and characters' storylines require strict timing and succession of events - and I recommend you try your hardest to figure out the puzzles on your own before consulting my guide below.
With that being said, if you're pulling your hair out - here's the guide. Obviously, it contains SPOILERS.
(Click on the screenshots to enlarge them!)
School Yard
- Approach the twins, Felix and Ted. Talk to Felix (blue shirt) first, then Ted (red shirt) and ask him about Felix's plan. Agree to talk to him during class.
- Talk to Monty and buy a battery for $2.00.
- Talk to Cindy, tell her that "Ted wants your help with something," and she'll revert to her old ways and ask him to stick gum in somebody's hair.
- Ted will stick the gum in Carla's hair - talk to her afterwards and she'll give you a coupon for the vending machine you can use to buy her some scissors.
Morning Time
- Talk to Ted and agree to listen to his scheme.
- Give Ozzy the battery for his toy robot.
- Talk to Ted then escort him over to Cindy. The two will stage a distraction in the form of an argument. Ms. Applegate thus is distracted.
- Use your remaining two apples to steal Ozzy's inhaler from the centre cubby and the bag from the right cubby.
Lunch
- Talk to Ted, who will give you a fork and explain the next part of the plan.
- Buy a hamburger, then get the lunch lady to sign your passbook so you can leave.
- Give the hall monitor the bag of conspicuous green stuff so he'll let you go upstairs.
- Enter the boys' bathroom and lock yourself in the stall on the left. Ozzy will come in and start getting stressed out.
- Leave the bathroom, go upstairs and use the coupon in the vending machine and buy the scissors for Carla.
Recess
- Talk to Ted, who will instruct you to find a green flower.
- Go up the alleyway to the dumpster area and pick the green flower that is growing there.
- Talk to Monty and sell the inhaler to him for $2.00 so you can afford your lab fee.
- Talk to Ted, show him the green flower then escort him to Carla. Give her the scissors you got earlier.
- While Ted is distracting Monty, unscrew his wheelchair...
- Pay the lab fee and go to science class.
(Collectable!)
You can deviate from the story here to grab some Monstermon cards then restart the day from recess. Instead of going to science, go to gym instead. Help Carla snatch the ball from Jerome and Ms. Applegate will chase him out. Go through the cafeteria to the playground and talk to Monty, who will give you the [CELESTIAL SLUG] Monstermon card.
Science Lab
(Collectable!)
Before we continue with the story, there are TWO Monstermon cards available here! First, take an empty microscope slide from the desk. Interact with the large plant and take a sample. Look at it under the microscope and Dr Danner will give you the [CHILL STUMP] Monstermon card.
(Collectable!)
Unfortunately we can't get both of these at the same time, so restart the science lab section - don't worry, you'll keep the other card in your collection - only this time take a sample from the fish tank and look at it under the microscope. Dr Danner will give you the [TINY SQUID] Monstermon card.
- Talk to Cindy, who will admire the green flower you have and want it. Offer it to her if she creates a distraction.
- Go over to the far right and examine the socket socket, hmm, a fork would fit in there...
- Go back to Cindy, give her the fork and tell her to stick it in the socket.
- While the lights are still out, sneak out of the classroom, go to Ozzy's locker and steal his inhaler. Then return to the classroom.
- Interact with Cindy's charred corpse and you'll unlock the [SPOILED PINK DRESS] outfit. You're also able to take the green flower back at this point.
- Trigger Ozzy's asthma with the green flower. Without his inhaler, he'll die. You'll also unlock the [GERMAPHOBE'S STRIPES] outfit!
Completing this storyline will unlock the key item [PRESTIGIOUS PIN] and Ted will also give you the [STRESSED LLAMA] Monstermon card.
With that being said, if you're pulling your hair out - here's the guide. Obviously, it contains SPOILERS.
(Click on the screenshots to enlarge them!)
-------------------------------------------------------------
School Yard
- Approach the twins, Felix and Ted. Talk to Felix (blue shirt) first, then Ted (red shirt) and ask him about Felix's plan. Agree to talk to him during class.
- Talk to Monty and buy a battery for $2.00.
- Talk to Cindy, tell her that "Ted wants your help with something," and she'll revert to her old ways and ask him to stick gum in somebody's hair.
- Ted will stick the gum in Carla's hair - talk to her afterwards and she'll give you a coupon for the vending machine you can use to buy her some scissors.
-------------------------------------------------------------
Morning Time
- Talk to Ted and agree to listen to his scheme.
- Give Ozzy the battery for his toy robot.
- Talk to Ted then escort him over to Cindy. The two will stage a distraction in the form of an argument. Ms. Applegate thus is distracted.
- Use your remaining two apples to steal Ozzy's inhaler from the centre cubby and the bag from the right cubby.
-------------------------------------------------------------
Lunch
- Talk to Ted, who will give you a fork and explain the next part of the plan.
- Buy a hamburger, then get the lunch lady to sign your passbook so you can leave.
- Give the hall monitor the bag of conspicuous green stuff so he'll let you go upstairs.
- Enter the boys' bathroom and lock yourself in the stall on the left. Ozzy will come in and start getting stressed out.
- Leave the bathroom, go upstairs and use the coupon in the vending machine and buy the scissors for Carla.
-------------------------------------------------------------
Recess
- Talk to Ted, who will instruct you to find a green flower.
- Go up the alleyway to the dumpster area and pick the green flower that is growing there.
- Talk to Monty and sell the inhaler to him for $2.00 so you can afford your lab fee.
- Talk to Ted, show him the green flower then escort him to Carla. Give her the scissors you got earlier.
- While Ted is distracting Monty, unscrew his wheelchair...
- Pay the lab fee and go to science class.
(Collectable!)
You can deviate from the story here to grab some Monstermon cards then restart the day from recess. Instead of going to science, go to gym instead. Help Carla snatch the ball from Jerome and Ms. Applegate will chase him out. Go through the cafeteria to the playground and talk to Monty, who will give you the [CELESTIAL SLUG] Monstermon card.
-------------------------------------------------------------
Science Lab
(Collectable!)
Before we continue with the story, there are TWO Monstermon cards available here! First, take an empty microscope slide from the desk. Interact with the large plant and take a sample. Look at it under the microscope and Dr Danner will give you the [CHILL STUMP] Monstermon card.
(Collectable!)
Unfortunately we can't get both of these at the same time, so restart the science lab section - don't worry, you'll keep the other card in your collection - only this time take a sample from the fish tank and look at it under the microscope. Dr Danner will give you the [TINY SQUID] Monstermon card.
- Talk to Cindy, who will admire the green flower you have and want it. Offer it to her if she creates a distraction.
- Go over to the far right and examine the socket socket, hmm, a fork would fit in there...
- Go back to Cindy, give her the fork and tell her to stick it in the socket.
- While the lights are still out, sneak out of the classroom, go to Ozzy's locker and steal his inhaler. Then return to the classroom.
- Interact with Cindy's charred corpse and you'll unlock the [SPOILED PINK DRESS] outfit. You're also able to take the green flower back at this point.
- Trigger Ozzy's asthma with the green flower. Without his inhaler, he'll die. You'll also unlock the [GERMAPHOBE'S STRIPES] outfit!
Completing this storyline will unlock the key item [PRESTIGIOUS PIN] and Ted will also give you the [STRESSED LLAMA] Monstermon card.
-------------------------------------------------------------
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